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Oshan Station Flood Control
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Oshan Station floods, a lot. If one part of the station gets breached, the rest of the station is likely to turn into a water park. Naturally this is beyond frustrating, since draining water is difficult sometimes and it removes oxygen. Breaches are also a lot more common as much of the exterior structure is windows, albeit plasmaglass.

To compensate for the high amount of flooding (and the fact that firelocks do jack-fucking-shit against flooding), I propose the following:

Firstly, and most importantly: Add liquid forcefields to key airlocks in the main halls (shown in the image below) as well as department entrances, excluding maintenance entrances. However, with the current forcefields, this would be overpowered, as they're permanent. Instead, the glass and grille between the two doors should be replaced with 4 glass panes surrounding a generator. This generator would run off of either APC power or directly wired to the grid, depending on what the developers think. The forcefield would, when power is available, activate if the following are true: The water levels on both sides of the airlock are unequal, and one side is deeper than a puddle (and thus can spill). This has the double effect of preventing further flooding, provided there is power, and making sure that power isn't wasted on a puddle of water being too close to the airlock.
   
As an additional measure, water gauges can be added to the various 'compartments' of the main halls (sections that are separated from each other through forcefield) to detect if one side has rising water levels. These COULD send network packets that are read by the generators and possibly a flood monitor console/PDA program, if a developer really wants to program that for some reason.

Secondly: Removing liquids as a trigger for fire alarms. Firelocks do very little to stop the spread of water, as most people just crowbar them open, and are just a general annoyance in floods. 

Thirdly: Adding watertight bulkheads to the previously specified airlocks. These bulkheads will only fall if there is no power and liquid is detected on either side, will raise if power returns, and can be crowbar'd open. However, if opened via crowbar they will again drop after a few seconds. They can also be closed for a few seconds via crowbar if anyone wants to weld them shut. If these are added, I would recommend removing the actual doors themselves and retaining the firedoors and bulkheads. 



TL;DR: Add powered forcefields with bulkhead failsafes to certain airlocks in the halls to help control flooding and remove liquids triggering fire alarms.
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