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[Feature] Reintroduce Werewolf
#5
(08-30-2018, 06:53 PM)Stryxic Wrote: A lot of great stuff in this patch, definitely looks like it makes the Werewolf more viable as an antag, beyond just an admin thing. I didn't really see how much tox/burn was done by the bullets - Is it particularly significant?

Only SILVER bullets have that effect on werewolves. Like you know how silver and aconite/wolfsbane are the cannonical weaknesses to werewolves? 

The reason that I did TOX and BURN instead of just BURN was because werewolves now have the regeneration bioEffect, and they would heal the burn damage. Sure it cans till stack up if the wolf gets unlucky with probability rolls, but I didn't really like that. So I made it do a bit of tox damage too, which regeneration does not heal, so they would be forced to un-transform for a little while to remove the silver bullets if they wanted to stay alive. Kind of as a way to coerce the werewolf out of his form, instead of having a chance of silver bullets simply reverting him to human form like some of the suggestions said.
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Messages In This Thread
[Feature] Reintroduce Werewolf - by kyle2143 - 08-30-2018, 06:35 PM
RE: [Feature] Reintroduce Werewolf - by mbc - 08-30-2018, 06:44 PM
RE: [Feature] Reintroduce Werewolf - by kyle2143 - 08-30-2018, 06:47 PM
RE: [Feature] Reintroduce Werewolf - by Stryxic - 08-30-2018, 06:53 PM
RE: [Feature] Reintroduce Werewolf - by kyle2143 - 08-30-2018, 07:09 PM
RE: [Feature] Reintroduce Werewolf - by New525 - 08-30-2018, 07:34 PM
RE: [Feature] Reintroduce Werewolf - by Recusor - 08-31-2018, 04:40 AM
RE: [Feature] Reintroduce Werewolf - by Stryxic - 08-31-2018, 08:42 AM
RE: [Feature] Reintroduce Werewolf - by kyle2143 - 08-31-2018, 02:13 PM

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