Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Feature] Made a new basic use crew-tube transporter for John Warcrimes
#1
John was working on a new station that relied on using disposal chutes for crew members to get around, sort of like how the VR does. I thought it looked cool, but I was never a fan of travel by disposal chute since you always get knocked down and weakened when you arrive. This is a chute with a fancy new sprite and you now won't get knocked down going to/from somewhere.

[Image: EietHvV.gif]

The sprite is sorta stolen from the cryo chamber, but the best I can do is steal, not create. In terms of the features. it is obj/machinery/disposal/booth which makes use of the flushing part of regular disposals, not much else. It overrides most of the other procs, but I guess they could be put back in and used, it doesn't really matter to me, I was just going for simple UI to make traveling as painless as possible.

Demo: https://streamable.com/6xm1f

https://github.com/goonstation/goonstation-2016/pull/74
Reply
#2
Hey, it looks like you edited a base .dmm file here. Can you provide a summary of your changes, and where these changes occured?
Reply
#3
(08-11-2018, 09:10 PM)ZeWaka Wrote: Hey, it looks like you edited a base .dmm file here. Can you provide a summary of your changes, and where these changes occured?

Whoops. That was a change I made to cogmap2 for testing. I had two new disposals chutes running between a pipe on the bridge. I forgot that I'd committed it when I made the pull request. But I reverted that change back in my last commit on this branch, like a couple minutes after I made the pr.
Reply
#4
neato! thanks bud i'm gonna start usin these
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)