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[Feature] Functional Organs, also some Cyber Organs(updated)
#31
OK, for real this time, this is going to probably be my last update to this patch. 

This isn't so much an update, there are two things I changed:

- Surgical Scissors handle colour is a random colour whenever one spawns. 

- I reverted my changes for effecting respiration types of humans based on lungs. Cyberlungs still can let you breathe in lower amounts of oxygen and higher amounts of plasma and CO2. But now I'm not fucking around much with the breathing code. It's current form is not actually complex, but my proposed plan to change it to make it more modular so it would be easier to change what people need to breathe in the future was sort of beyond the scope of this project. 


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So not too much changes, mostly just an un-change. I've only really bothered with this stuff because it's been so long that I've considered it ready but it has not been merged. But with this, I think now it takes care of literally everything I wanted to do with this patch at the outset. 

Certainly there are more things that can be added in relation to this, I even have some ideas for those, but those are more ambitious and involve changing the backend for how some systems currently work. And this project was never really meant to be a rewrite for those types of things, just a layer to add onto the current medical system.
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#32
how changeling regeneration was recoded is funky, the current code regenerates eyes which are organs

so when you use the create_organs proc, there's no messages at all. I mean i guess it's not visible, but eh


resolved by saying fuck it and no messages for eyes or any organs, also some of the code was not necessary since super heal step already regens organs
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#33
Yeah, I really phoned it in on that one. I was tired or something with all that stuff at a time and just made it create any missing organs on a low prob for regen, and 100% for the changer regen.

If there already is an organ regen proc used in production, then just add the new organs.

Really I shoulda have it make one new organ/limb at a time for the regen genetics power with a simple loop and break, but I wanted it to have a more dedicated way to make it more modular for use in anything on the organ holder. 

But then I forgot about it and here we are.
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