Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Feature] Functional Organs, also some Cyber Organs(updated)
(09-15-2018, 11:44 AM)kyle2143 Wrote:
(09-15-2018, 09:29 AM)MeWaka Wrote: Will there be synthetic plant version of the new organs?

This patch does not contain Synth organs. I had no particular ideas for what they should be able to do. I barely knew what to do with cyber organs.

But, this is set up in such a way that it will be relatively simple to add functional Synth organs provided someone makes up sprites and has ideas about what each should do.

Color: green 
Efficiency: meh 
Patch: complete
I agree with Warcrimes.

It would be quite inconsistent to have the synth plant (new) organs to have special abilities while the others not.
I'm not sure I understand what you guys are saying. You want synth organs to be completely inferior to regular organs?
My main idea was for regular organs to work so that there is little change to functionality to a all meat spaceman, and robot organs would have certain advantages and drawbacks. And I assumed that synth would similarly have advantages and disadvantages, since standard synth organs currently are the most time consuming to make (synth limbs). 

I would think that people would consider it to be pointless to bother growing synth organs if they are in every way inferior to meat and cyber organs. If anything I expected people to want them to have more varied or something like plant based effects since they take longest to make.
they'd have the exact same purpose as currently, to replace fucked up organs & to serve as bulk versions for chef's recipes (Stomachs and bowels should definitely be involved in haggis & sausage, lets be honest)
OK, I'm picking up what you're putting down. That sounds fine to me, my worry is just that nobody would use them to replace damaged organs when it's so much easier to make cyber organs. Maybe that's unfounded though, can't be sure without playtesting, or without synthorgans actually existing.

Though if everyone agrees that that's all they want synthorgans to do, then it should be very simple to add them once someone makes up sprites for the organs themselves and the plants that grow into them.
I think that while cyber organs are admittedly easier to make, they have one drawback : they're not free
produce, being a primary material, is functionally free, whereas anything manufactured requires some deeper interdepartmental coop
oh man please please please give me this stuff
i am so excited for cyberorgans and more gibstuff

Forum Jump:

Users browsing this thread: 1 Guest(s)