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[Feature] Allows people to ghost after entering cryo so RP isn't disrupted.
#1
This patch implements this https://forum.ss13.co/showthread.php?tid=10827 Allowing people to ghost after entering cryo. Warning code may be bad/have hidden unexpected bugs:

https://github.com/goonstation/goonstation-2016/pull/71
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#2
Could you please provide a more helpful title and description of what the patch does? This will help with archival efforts later on.
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#3
(07-18-2018, 09:44 AM)Noah Buttes Wrote: Could you please provide a more helpful title and description of what the patch does? This will help with archival efforts later on.
Done.
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#4
Just a thought, do you really need to add a new variable to Carbon.dm to accomplish this? Couldn't you check to see if the mob is in the contents of a cryo thingy and allow them to use th ghost command?
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#5
(07-18-2018, 10:03 AM)kyle2143 Wrote: Just a thought, do you really need to add a new variable to Carbon.dm to accomplish this? Couldn't you check to see if the mob is in the contents of a cryo thingy and allow them to use th ghost command?

Already removed at request of wire
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#6
I just noticed by chance that there actually already is a variable in /mob/living to store if the mob is in cryo. Apparently it's defined only for Destiny and used for skipping life() ticks on people in cryo. You could just use that.

https://github.com/goonstation/goonstati...ing.dm#L62
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#7
(08-04-2018, 11:17 PM)kyle2143 Wrote: I just noticed by chance that there actually already is a variable in /mob/living to store if the mob is in cryo. Apparently it's defined only for Destiny and used for skipping life() ticks on people in cryo. You could just use that.

https://github.com/goonstation/goonstati...ing.dm#L62

implemented
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