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Official Samedi FIX THIS SHIT THREAD!
#31
(06-27-2018, 03:03 PM)Kubius Wrote: Mail T-junctions have one input, one default output, and one routing connection (output or input depending on the mail configuration), so I'm not quite sure what you're talking about with that.

I know you didn't name them properly
#32
There appears to be no FancyPants Sew-o-Matic on the map.
#33
Robotics really could do with a portable reclaimer, as with the way pharosium acts you run out of materials incredibly quickly
#34
Medbay doesn't have a Porta-Medbay
Unless I'm blind as shit.
RIP That round's kidnapping plan
#35
The portable material reclaimer in the QM doesn't work, I inserted in copper cable but for some reason couldn't turn it on also it didn't accept metal/glass sheets either. (Ordered a new reclaimer and it worked just fine though.)
Speaking of QM there's no button to open the outern cargo belt door so crates sometimes get stuck outside!
#36
The Chef can't get into the booze area and the bartender can't get the ice cream cones from the chef - they're partners in culinary crime, not mortal enemies!
#37
  • No arrivals announcement computer. There's room for one on the AI sat.
  • Pharmacy has no glass recycler or reagent heater.
  • There's two port-a-nanomeds: one is on the same tile as a table in the MD's office, hidden underneath it.
  • Disposal chutes in medbay get fired onto a table outside medbay - presumably a pipe is missing. Picture in spoiler.
[Image: EtLZV6y.png]
#38
The DWAINE terminal in the 'Reseach Mainframe' room (next to the RD office), isn't connected to the network.
#39
Medbay appears to be missing a restricted medicine locker, and (as mentioned before) a port-a-medbay.


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