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[Feature] Poddbay door atmos force fields
#1
A while ago I made a patch to create emergency atmospheric/liquid/solid shields that you could drag around for hull breaches. This uses that shield generator parent and creates a new shield generator type that synchronizes with poddbay doors so that now when you open podbay doors, a forcefield will appear to keep atmos from escaping. Think Star Wars/Trek with the ships going in and out of the hangars.

The shield is only generated if you press one of the switches to open a poddoor, either remotely from a pod, or the physical switch near the doors that you can press by hand. Nothing to it really. You can set the power level to be able to block atmos or liquids.

These new shields cannot be moved and will have to be placed in rooms via the map editor, and have their ID set to the poddbay door/switch ID so that they can. Also, it uses a for loop through world.contents, but it should be switched to loop through the machines list, don't think that list is in 2016


Obligatory video demo:
https://streamable.com/ygh0x

https://github.com/Kyle2143/goonstation-...d?expand=1
https://github.com/Kyle2143/goonstation-2016/pull/1
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#2
make a compare of just the changes for this specific patch thanks
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#3
https://github.com/Kyle2143/goonstation-...d?expand=1

I think this is what you want. My pull request was to master, but this compare is to my old atmos-forcefield branch on my github.

Also I forgot about putting that new sprite in its own .dmi file so you could easily see it since it was only one thing I did up in 5 minutes. It's podbay-EnergyShield in meteorshield dmi. I'm away from my computer now so I can't change it, but that is the only change there.
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#4
this sounds great!
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