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Remove Spatial Tears
#31
I think we should stray from anything that teleports you, since there's an event based on that already
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#32
+1 BURNING then.
simple symptom, simple solution, easy to work around but still at least inconvenient for those who need to do it many times.
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#33
... Since no one has said it yet, I think spatial tears are fine as is. They add an interesting dimension to play and can be worked around with some effort. That said they should last for about 10% of the time they do now.
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#34
.... so after a short delay, we should remove spacial tears? 
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#35
(03-27-2018, 11:20 AM)Arborinus Wrote: ... Since no one has said it yet, I think spatial tears are fine as is. They add an interesting dimension to play and can be worked around with some effort. That said they should last for about 10% of the time they do now.

SHARE YOUR WISDOM WITH ME O KNOWLEDGEABLE ONE!!!!
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#36
(03-27-2018, 12:02 PM)Wisecrack34 Wrote:
(03-27-2018, 11:20 AM)Arborinus Wrote: ... Since no one has said it yet, I think spatial tears are fine as is. They add an interesting dimension to play and can be worked around with some effort. That said they should last for about 10% of the time they do now.

SHARE YOUR WISDOM WITH ME O KNOWLEDGEABLE ONE!!!!

Pods, disposal pipes, hand tele on random, the big teleporter, mechanic teleporters... I'm sure there's more, it's just like a wall. Back in the old days you could crate scoot through 'em.
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#37
And the crowd pleaser: smash your way through with a loaf.
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