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Fixing Disaster Mode
#1
Have disasters appear at fixed intervals 10-15 minutes so it doesn't lag everything to death.

Categorize each disaster into "departments." That is, each disaster affect X departments. New disasters added must affect DIFFERENT departments, unless the previous disaster has been dealt with or all departments are "filled."

Security Disaster:
A legion of science-ghosts have invaded the station. Defend the crew at all costs!

Quartermaster/Janitor Disaster:
So we were testing our new teleportation transmission system, and it ended up cloning what we sent you-which was a monkey. And maybe a few bananas. And we MAY have accidentally dropped a time bomb in there. So, uh, have fun!
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#2
Disaster is an abuse mode.

There is no point for this.
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#3
Disaster as it is is great fun sometimes, but I think there's potential in a scaled-down version in semi-common rotation, just to have a mode that pits the crew against outside hazards instead of each other. Me and Dr Swedeloafer were talking about this in deadchat yesterday, hopefully he remembers some of the ideas because I don't.
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