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Add stunguns for heads of staff
#19
(03-02-2018, 04:04 PM)Lord Birb Wrote:
(03-02-2018, 05:19 AM)Mordent Wrote:
(03-01-2018, 03:29 PM)Lord Birb Wrote: Idea: because the MD has a tranq gun, the HOS and Captain start with energy guns, the hop can give themselves security access, and the RD has literally all of science to kill you with, give the stunguns to the CE only, or at least give the CE something better than a flash to deal with threats.

It's not like it's hard for CEs to make stun gloves.

Ah yes, stun gloves, the things that stun for less time then a flash, only hold one charge, and are very visible on your sprite as long as you wear them. A perfect method of self defense to match the MD's drug-negating traq rifle, RD's science, HOP's infinite tasers and stun batons, and the Captain and HOS's death rays.

Never said it was comparable, but better for self defence than a flash, in my opinion, because, as you say, it's a visible deterrent and works on people with sunglasses.
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Messages In This Thread
Add stunguns for heads of staff - by darkbitt - 02-28-2018, 01:24 PM
RE: Add stunguns for heads of staff - by Drago156 - 02-28-2018, 03:15 PM
RE: Add stunguns for heads of staff - by darkbitt - 02-28-2018, 04:49 PM
RE: Add stunguns for heads of staff - by Eibel - 03-01-2018, 05:03 AM
RE: Add stunguns for heads of staff - by Prichard - 03-01-2018, 03:13 PM
RE: Add stunguns for heads of staff - by Prichard - 03-02-2018, 01:38 AM
RE: Add stunguns for heads of staff - by darkbitt - 03-01-2018, 12:55 PM
RE: Add stunguns for heads of staff - by Mordent - 03-02-2018, 05:19 AM
RE: Add stunguns for heads of staff - by Mordent - 03-02-2018, 06:00 PM
RE: Add stunguns for heads of staff - by Drago156 - 03-02-2018, 06:03 PM
RE: Add stunguns for heads of staff - by Mordent - 03-02-2018, 09:50 PM
RE: Add stunguns for heads of staff - by Tombi - 03-03-2018, 03:14 AM
RE: Add stunguns for heads of staff - by Prichard - 03-05-2018, 11:34 AM

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