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Another terrible idea, involving the jukebox, and discs
#1
I have a really simple idea that would make exploration fun and the bar a more visited place.
Have another jukebox at the bar. You're probably asking "why the jukebox?" seen as it's totally empty..
but
[Image: Lw0Sy3u.png]
Make a dozen or so discs that spawn around in several areas.
Disc in biodome+ice cave+martian base. Disc in scrap area. Disc on station, but difficult to find. Disc in a vending machine at qm, at a expensive price. Perhaps the barman should start with a music disc in his pocket along with the russian revolver. Discs in many other area's, but you get the picture
These discs would simply load music and play them. Do not question the power of music, people will flock just to emote *dance and pretend to party. Especially if they have reason to if they just came back from exploration.
Stuff I most definitely recommend, they're odd and quirky:
Boogie trance
http://www.youtube.com/watch?v=m8G5vTju580
Fun guitar
http://www.youtube.com/watch?v=hxU2yQDPO9A
Indian infused dub
http://www.youtube.com/watch?v=hb_YoRXyxEQ
House-swing
http://www.youtube.com/watch?v=JRtHYiWmsoA
Middle-eastern dance
http://www.youtube.com/watch?v=FzZDIQu4jgA
#2
Sundance, the song files are of a special type. Here's a link to a place where you can find files that ss13 actually supports:

http://modarchive.org/index.php?request ... uery=72826
#3
UrsulaMejor Wrote:Sundance, the song files are of a special type. Here's a link to a place where you can find files that ss13 actually supports:

http://modarchive.org/index.php?request ... uery=72826

I thought ss13 supported .ogg too no?
#4
Sundance Wrote:
UrsulaMejor Wrote:Sundance, the song files are of a special type. Here's a link to a place where you can find files that ss13 actually supports:

http://modarchive.org/index.php?request ... uery=72826

I thought ss13 supported .ogg too no?
I vaguely remember it being able to support .ogg. But i don't think any youtube downloading programs can convert to .ogg. Even still, using copywrited material is kinda iffy, and a lot of those dudes on modarchive make their own music.
#5
I don't know if this would be very easy to code. What happens if a person walks into the bar after a song has already started playing? I don't know if byond can manage sound playback that closely. It would probably have to either start the song from the beginning for anyone who enters the bar, or just act like the saxophone does in that only people near it when the object is activated can hear it.

But it would be cool though!

UrsulaMejor Wrote:But i don't think any youtube downloading programs can convert to .ogg.
Probably don't need to worry about conversion, it's pretty simple to do with programs like Audacity and whatever. The licensing is a valid point though.
#6
Upgrade the jukebox. Make the whole round listen.

If nothing else, it would finally give the engineers something to do with all those earmuffs they have.
#7
Licensing is an issue. A much bigger issue is the bandwidth cost of having large .ogg files streaming to everyone in range of the jukebox. This cuts into server performance and raises the actual cost of hosting this dumb game.

Last I heard, the host does not want us storing and streaming music files from the server. Obviously we occasionally do use an admin button to upload music from our own computers during an active round, but that's usually not done too often.

.xm, .mod, .s3m, .it and a couple other tracker formats are much friendlier in filesize, and .midi files are downright tiny. That said, I don't know if we'll ever be storing music on the server for the jukebox in any format. I'll ask around, but it's probably not going to happen.

" What happens if a person walks into the bar after a song has already started playing?"

They won't hear it. Figuring out an override for that would be an awful lot of work and I don't think it'll happen.
#8
MyBlueCorners Wrote:I don't know if this would be very easy to code. What happens if a person walks into the bar after a song has already started playing? I don't know if byond can manage sound playback that closely. It would probably have to either start the song from the beginning for anyone who enters the bar, or just act like the saxophone does in that only people near it when the object is activated can hear it.
The goon-supported tg-build server had a lobby that was constantly playing lobby music, and you could walk into the middle of the song, and you only heard it in the lobby. It was really, really cool. So we know it's possible.
#9
Simple solution: Upload 12 tiny, half a second Midi clips to the server. A, A#, B, C, C#, D, D#, E, F, F#, G, and G#. Sprite a piano. The rest should be easy to figure out.
#10
Captain_Bravo Wrote:Simple solution: Upload 12 tiny, half a second Midi clips to the server. A, A#, B, C, C#, D, D#, E, F, F#, G, and G#. Sprite a piano. The rest should be easy to figure out.

On /tg/ I would hide in a disposal unit beside the piano and play 25 layered "B" notes over and over until the admins would have to delete it, heh. This would be perfect for belting out awkwardly mis-timed tunes (in true BYOND fashion). Maybe even a key-tar/mobile keyboard as well.
#11
Cogwerks Wrote:Licensing is an issue. A much bigger issue is the bandwidth cost of having large .ogg files streaming to everyone in range of the jukebox. This cuts into server performance and raises the actual cost of hosting this dumb game.

Last I heard, the host does not want us storing and streaming music files from the server. Obviously we occasionally do use an admin button to upload music from our own computers during an active round, but that's usually not done too often.

.xm, .mod, .s3m, .it and a couple other tracker formats are much friendlier in filesize, and .midi files are downright tiny. That said, I don't know if we'll ever be storing music on the server for the jukebox in any format. I'll ask around, but it's probably not going to happen.

" What happens if a person walks into the bar after a song has already started playing?"

They won't hear it. Figuring out an override for that would be an awful lot of work and I don't think it'll happen.

You can bullshit the rest of 'em, but not me. Limited use .OGGs and .MODs will not impact the server cost whatsoever, given that the former are stored at 96kbps for streaming and the latter are old as fuck. MODs can be played until the end of time without Rick getting a bump in any sort of server cost whatsoever.
#12
Same with .XMs and .ITs!
#13
APARTHEID Wrote:
Cogwerks Wrote:...large .ogg files streaming to everyone...
... we occasionally do use an admin button to upload music from our own computers during an active round, but that's usually not done too often.

... .xm, .mod, .s3m, .it and a couple other tracker formats are much friendlier in filesize...

You can bullshit the rest of 'em, but not me. Limited use .OGGs and .MODs will not impact the server cost whatsoever, given that the former are stored at 96kbps for streaming and the latter are old as fuck. MODs can be played until the end of time without Rick getting a bump in any sort of server cost whatsoever.

cool that's pretty much what I just said


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