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Spilling
#12
this sounds like a bandaid trying to address a problem that's completely beside it.
Superlagg is right, the actual issue needs to be identified to be balanced. A feature with both overpowered characteristics and horrid nerfs simultaneously isn't balanced - it's exploitable and always will be- specifically by the same powergaming nerds who already abuse it.
do something meaningful, like make deatchems denature in the heat required to smoke them, differentiate between airborne, waterborne, surface contact, topical, all these different applications- let gas masks care whats coming through.

Theres no reason you should be able to shrug off a sarin bomb going off in your backpack just cause you're wearing a gas mask- that shit penetrates bone and lingers for years. Instead of tryng to balance by obscurity and making the interface fight the player, just balance it. Make it dangerous for the chemist, not just annoying.
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Messages In This Thread
Spilling - by Frank_Stein - 02-12-2018, 05:35 AM
RE: Spilling - by Firebarrage - 02-12-2018, 08:40 AM
RE: Spilling - by Wraithcraft - 02-12-2018, 10:38 AM
RE: Spilling - by Newtonsolo - 02-12-2018, 08:32 PM
RE: Spilling - by LuigiThirty - 02-12-2018, 09:12 PM
RE: Spilling - by Technature - 02-12-2018, 10:04 PM
RE: Spilling - by Rocket - 02-13-2018, 03:07 AM
RE: Spilling - by Superlagg - 02-13-2018, 05:38 AM
RE: Spilling - by Frank_Stein - 02-13-2018, 07:42 AM
RE: Spilling - by Ed Venture - 02-13-2018, 11:21 AM
RE: Spilling - by Superlagg - 02-13-2018, 11:43 AM
RE: Spilling - by warcrimes - 02-13-2018, 04:15 PM
RE: Spilling - by Frank_Stein - 02-13-2018, 05:36 PM
RE: Spilling - by atomic1fire - 02-13-2018, 06:23 PM
RE: Spilling - by Eibel - 02-14-2018, 02:16 PM
RE: Spilling - by warcrimes - 02-15-2018, 12:50 PM
RE: Spilling - by cyberTripping - 02-17-2018, 06:45 AM
RE: Spilling - by warcrimes - 02-17-2018, 10:30 AM
RE: Spilling - by Vitatroll - 02-17-2018, 07:18 PM
RE: Spilling - by warcrimes - 02-18-2018, 10:09 AM

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