Every sane person uses utilities for telsci anyways.
> Test the z level on the teleporter console until it's valid. There's only three, and they're one after another. Start with the lowest available z; that's the station z. The adventure z is z+1, and the derelict z is z+2.
> Set x and y to 50 and test scan again. If all three are valid then you're set. If not, then bump the invalid coord up and down 'till it is.
> Go
here. The map is wrong, but it doesn't matter. Write the console coords into the 1st set of input coords on the website.
> Grab two GPS devices. Rename one - I use FART or BUTT.
> Throw the renamed GPS onto the pad and 'send'. Activate the unnamed GPS in hand to bring up a list of other GPS devices - look for your renamed device, and plop those coords into the 1st set of output coords on the website - then 'receive' your GPS.
> Now, move the x and y coords on the teleporter console up one. Write those coords into the 2nd set of input coords on the website. 'Send' the GPS.
> Check your unnamed GPS to see the new coords and plop that into the website's 2nd set of output coords.
The website is primed. Now check your GPS for coords in 'restricted' areas. Plop those into the the website's 'convert coordinates' area. Put the translated numbers into the console. 'Restricted' areas are adventure zones, so bump your z up by one. Test the coords. If everything checks out, then happy adventuring.
I probably shouldn't write miniguides when I've been up over 30 hours. Anyways, I'm definitely on board with making them more public access. Possibly more dangerous too. As they are, they're mostly just used as loot chests.