05-04-2017, 07:35 PM
Solarium was a mistake.
is lljk dead
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05-04-2017, 07:35 PM
Solarium was a mistake.
05-04-2017, 07:36 PM
Did something new get added recently? You guys are talking like it hasn't been dead for ages. The most recent thing added (to my knowledge) was that AI derelict and the tapes, but the most work done on that was the mapping for the derelict site.
05-04-2017, 08:25 PM
(This post was last modified: 05-04-2017, 08:27 PM by misto. Edited 1 time in total.)
we're not talking like it hasnt been dead for ages. we're talking like its been around for years spinning its tires in the mud for the entertainment of a handful of dedicated sleuths while mining has been cut back to an anemic mining magnet, engineering has been doing or failing to do the same engine setup over and over, most chef foods, barman drinks and botany plants lack any use or special effect, and research is still nothing but a poison-and-bomb factory
05-04-2017, 08:41 PM
I'll be honest, I've been here for years and I've literally never touched Solarium on my own will. I've been dragged along a few times, but only for like, 4 expeditions total.
05-04-2017, 09:00 PM
(This post was last modified: 05-04-2017, 09:15 PM by misto. Edited 4 times in total.)
look... maybe im coming off a little more venomous than is healthy. the idea of away mission stuff is fine, its a cute star trek type trope to tap into
but at least stop locking it behind telesci math bullshit so that players who dont visit the forums and download the spreadsheets and calculators can visit the places youve spent time and effort creating you could put the portals to each in different bits of the debris field area or something. then people will go visit the debris field more too telesci itself can remain in as a transport/rescue/abduction/terrorism option with whatever level of operation complexity you feel is necessary but following all that, i think it would be most beneficial to see efforts refocused on enriching main station. action on the main station is what got us all hooked and brought us all together. action on the main station is what new people see and experience, and its what keeps people coming back or not. the game is space station 13, not away mission 13
05-04-2017, 09:20 PM
It's not like coders would have coded something else if they didn't make the sol stuff. That's just silly. They probably just wouldn't have coded anything at all.
That being said, it's not like I disagree. Sol has never been my thing. A department getting their own z level is dumb. I felt the same way about old mining. Anyways, the main reason goon is dying is because it went open source, which gave rise to goonclones, which had more lax rulesets and stronger feeder sites like 4chan. Short of miraculously getting rid of all lag, there's nothing coders could have coded to prevent the slow bleeding death. It's a miracle that it's lasted as long as it has.
05-04-2017, 09:25 PM
What a discussion sparked by OMJ. What does lljk even stand for?
05-04-2017, 09:29 PM
"Leet Like Jeff K" apparently. It's a Something Awful term.
05-04-2017, 10:39 PM
(This post was last modified: 05-04-2017, 10:41 PM by Sundance. Edited 1 time in total.)
Im going to quote something I said in reddit a while back:
Quote:Honestly?This post was made nearly a year ago, and unfortunately no new things have been brought to the table. Its just simple: we simply lack dedicated coders and spriters.
05-04-2017, 11:20 PM
(05-04-2017, 08:41 PM)Mageziya Wrote: I'll be honest, I've been here for years and I've literally never touched Solarium on my own will. I've been dragged along a few times, but only for like, 4 expeditions total. That's been my experience with it too. It all seems very neat, but I'm not the kinda guy to try and master systems like telescience, then spend multiple rounds trying to learn the ins and outs of the off station stuff, especially when it seemd like it requires multiple competent people to pull off. I'm not charismatic enough to convince someone to do something like that with me, and I'm not competent enough to try and tag along with others without feeling like I'm dragging them down. That's generally been my experience with the more complicated systems like chemistry, pathology, and packet hacking. I've dabbled, but I don't have the time to dedicate myself to it, especially when I can only typically play 1 or 2 odd rounds a week. I'm fine with this. I have a lot of fun playing as security instead, as it let's me focus on the immediate round and the station as a whole
05-05-2017, 04:34 AM
I've been trying to drum up a few people to help solve the code dearth recently, but i'm hamstrung by the fact that i don't know much about byond coding myself
I get the feeling that one of the reasons that these big projects never get properly finished is because they tend to be single person efforts and coding can be hard and tedious. Not very hard to lose motivation with something like that, which is why i keep positing the idea of a group that works together to get stuff done. Many hands make light work and all.
05-05-2017, 04:47 AM
Honestly I think the impact of Sol, good or bad, is a little overstated here. Unless rogue telescientists have hijacked the station for a two-hour round to fail at Solling it up, it just doesn't really have a major impact on 90% of rounds or on anyone other than the sol nerd crew. Claiming the Sol is tying up development time for other features is a bit of a stretch given that no new Sol stuff has been added for ages, and even if it had, the hypothetical coder wouldn't have used it to improve the station instead because that's not what they're interested in. It's always just been a weird puzzle for scientists to bugger around in when bored, not the final boss of Goon.
The other points are valid though, especially given that right now both the admin/coder team and the playerbase seem to be slowly getting bored and leaving.
05-05-2017, 04:47 AM
05-05-2017, 05:15 AM
(This post was last modified: 05-05-2017, 05:16 AM by Sov. Edited 2 times in total.)
New players still arrive.
I haven't even been here for 6 months! And I play like almost every day at least a few rounds
05-05-2017, 05:17 AM
Ya'll are massively over-estimating the amount of work we put into the solarium stuff.
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