03-17-2017, 06:17 PM
LLJK1 is definitely better than before when there was no one on. However, lately antags have been getting more extreme, rounds shorter, and still no Security force. Had this discussion just now in OOC on LLJK1. This is leading to unfun rounds where you can't do anything too complex and interesting, because by then everyone is dead from a raging antag.
Possible solutions:
1. Remove the deadlier and more boring and more devastating Syndicate items. I.E C-Saber, any bombs, *possibly* the powersink, the EMag (or just make it super expensive/job-unique/surplus crate/craftable(?)) *possibly* the trash compactor, etc. Keep the interesting yet hard-to-use yet still super deadly stuff, like the Port-A-Puke, EMP grenades, Conversion chamber (Who doesn't like AI uprisings?), Trick revolver, and the spy sticker kit.
2. Add more interesting, entertaining, complex, and/or otherwise hard-to-use traitor items. For example, maybe there could be a clown traitor item that is a syringe filled with Cluwning Around for 6 TC. While it basically kills, it does it hilariously and allows for the crew to brutally beat a Cluwne or two!
3. Make Sec more interesting/rewarding. At the moment, Sec is the "adult" position of LLJK1 (and Goonstation as a whole) that's significantly less fun, more frustrating, and more disrespected than most other jobs. Mordent suggested that playing Sec for 5 turns within, say, 15-ish rounds (not necessarily consecutive. I.E, playing 1 round of sec at Round X, then playing it 4 more times on Round X+3, X4, X+11, and X+14) and not idling/dying early on/changing job so that you don't cheat your way, will earn you a free antag token (tweaked the idea from Mordent)! Or, instead of the idle/not dying stuff, people can say how well you did, or the game can somehow recognize this? I dunno. This would make Security a lot more enticing. And, to make sure people don't dislike the role...
4. Punish non-antag Sec-Robusters harsher. As in, those who fuck with Security and screw them over, break into Security, and deliberately interfere with Security. A yelling from an admin or even a short ban for repeated offenses could work.
5. Establish optional Antagonist ratings! Basically, at the end of the round people rate an antagonist's actions, based on several critera: Creativity, Robustness, Entertainment, and Suspicion. Higher creativity = Higher rating; Higher robustness = higher rating; Higher Entertainment = Higher rating; and higher Suspicion = Lower rating. The better your rating, the more reward you get. This could be anything from a special clothing item/skin to an antag token to whatever. A good, creative, and funny antag makes the difference between a boring murderbone round and a fun, memorable paranoia-filled/funny round.
This is moreso a suggestion but I wanna know what the community thinks and have a good conversation on this topic.
Possible solutions:
1. Remove the deadlier and more boring and more devastating Syndicate items. I.E C-Saber, any bombs, *possibly* the powersink, the EMag (or just make it super expensive/job-unique/surplus crate/craftable(?)) *possibly* the trash compactor, etc. Keep the interesting yet hard-to-use yet still super deadly stuff, like the Port-A-Puke, EMP grenades, Conversion chamber (Who doesn't like AI uprisings?), Trick revolver, and the spy sticker kit.
2. Add more interesting, entertaining, complex, and/or otherwise hard-to-use traitor items. For example, maybe there could be a clown traitor item that is a syringe filled with Cluwning Around for 6 TC. While it basically kills, it does it hilariously and allows for the crew to brutally beat a Cluwne or two!
3. Make Sec more interesting/rewarding. At the moment, Sec is the "adult" position of LLJK1 (and Goonstation as a whole) that's significantly less fun, more frustrating, and more disrespected than most other jobs. Mordent suggested that playing Sec for 5 turns within, say, 15-ish rounds (not necessarily consecutive. I.E, playing 1 round of sec at Round X, then playing it 4 more times on Round X+3, X4, X+11, and X+14) and not idling/dying early on/changing job so that you don't cheat your way, will earn you a free antag token (tweaked the idea from Mordent)! Or, instead of the idle/not dying stuff, people can say how well you did, or the game can somehow recognize this? I dunno. This would make Security a lot more enticing. And, to make sure people don't dislike the role...
4. Punish non-antag Sec-Robusters harsher. As in, those who fuck with Security and screw them over, break into Security, and deliberately interfere with Security. A yelling from an admin or even a short ban for repeated offenses could work.
5. Establish optional Antagonist ratings! Basically, at the end of the round people rate an antagonist's actions, based on several critera: Creativity, Robustness, Entertainment, and Suspicion. Higher creativity = Higher rating; Higher robustness = higher rating; Higher Entertainment = Higher rating; and higher Suspicion = Lower rating. The better your rating, the more reward you get. This could be anything from a special clothing item/skin to an antag token to whatever. A good, creative, and funny antag makes the difference between a boring murderbone round and a fun, memorable paranoia-filled/funny round.
This is moreso a suggestion but I wanna know what the community thinks and have a good conversation on this topic.