(02-13-2017, 05:32 PM)Hokie Wrote: Ok how do you suggest we make those items better?
forklifts could afford to be a little quicker but otherwise have ok functionality, since they can carry crate stacks. could also stand to be a couple spare ones parked around in various maints and storerooms
the cargo tractor golfcart things is not very good, most of its utility is in those things it pulls. its cute for cruising around if youre bored but generally not practical. i guess it could work alright as a sort of ambulance, because you can load ppl directly into the pulled cart and drive off but cant pick ppl up with a forklift, but the forklift remains much more attractive for raw crate moving. again, a speed boost would help make it more attractive. as for making it more practical for crate carrying, i dunno, can its pulled carts carry stacks of crates like the forklift can? might help a little
mulebots have the most potential for improvement, imo.
1. mulebots should send an alert to dept. pdas when they drop off something in that dept.
2. mulebots deliver to a few generalized, non-secure, and often not-readily-visible locations. more specificity, security, and visibility in where they haul to would be beneficial
3. ideally id love mulebots to be able to zero in on a person's location to deliver the cargo right into their arms but this could become excessively dangerous if they were hacked to be made faster and unsafe, making them into hunter killer homing crushmobiles
4. since they default to picking up stuff on dropoff, a more spacious dropoff/pickup parking lot in each delivery location might be beneficial, but the mulebots seem very simpleminded and might not be able to adapt to this easily
5. they have limited battery life. this is no issue currently given how rarely theyre used. but if they do see more use they will eventually stop dead and probably be forgotten and written off along with their cargo, wedged into and blocking some hallway in the ass end of nowhere. give them recharging stations and recharge protocols similar to guardbuddies perhap, or just unlimited powercell, or whatever
simple and direct ways to repair or replace broken mulebot homing/navigation beacons
belt hell outlets and cargo transporter telepads should alert the relevant workplace pdas when something arrives. ie roboticist and med director pdas would be alerted when something pops onto the robotics telepad, security and command pdas should be alerted when something comes off the security belt hell outlet
fairly simple and accessible ways to replace/repair broken/destroyed conveyor belts and shit to keep these services running
fairly simple and accessible ways to replace/repair broken/destroyed cargo telepads to keep these services running
oh yeah, and theres one more crate transport system, right? that weird tube thing that feeds between mining and qm, you can drop crates into that and it shoots them off under the floor like how disposals pipes work. keep an eye out for spots where more of these systems might be appropriate, but i have to say that disposals type pipes are quite vulnerable to being busted open and going unrepaired forever
OH YEAH ONE MOOORE thing
since the in-person traders in their little shuttles or shifty d-9 or whoever the fuck tp things in onto their own little personal telepads, maybe you could like pay them extra to have them tp it in in a supply cart rather than a crate. i know youre usually not buying shit from them if youre in a rush or anything but still
HMMM YEAH OK THATS ALL I GOT FOR NOW< YOUR WELCOME FOR ALL THIS GOOD FEEDBACK FROM THE GENIUS OF IDEAS, MISTO