03-23-2013, 03:32 PM
Okay, well the way I see it there's a lot of people who want a surgeon job, but outside of removing bullets and headcrabs, there's no real reason for it to exist. I think that adding things like tumors or other injuries or diseases that require surgery is a bad idea, because if you don't have a surgeon or a helpful medic you're shit out of luck and are going to die as you can't operate on yourself.
So, I propose that there should be a suite of cybernetic implants, things like an eye implant to provide the functionality of Meson scanners or thermals while being able to wear sunglasses over the top, or artificial muscle to pump up the damage of melee weapons and punching, and being able to throw with a passive grab. I don't have many ideas off the top of my head and I'm sure others will have some good ideas to contribute, but this is what I've come up with so far;
Remote access implant- enables interfacing with computers and doors like the AI does, eye slot.
ICEbreaker: enables access to computers without sufficient clearance after a 30 second period of staying still with a red message to alert those nearby. combine with the remote access implant to hack from afar!. Brain slot.
Reinforced musculature (leg and arm variants)- enables faster running (legs) or increased strength (arms). Maybe you could knock over a vending machine to create an obstacle, throw people with a passive grab, increased melee damage, smash windows with your fists. Not as powerful as hulk, so no busting down walls or anything crazy. Maybe you could tear a sheet of metal off a regular wall so you can get into anywhere with just a crowbar?
Meson/infrared detecting eyes- does what it says on the tin, good for say, security who want the ability to see in thermal vision without the drawback of susceptibility to flashes. Can be shorted out by EMP, leaving the user blind.
I know the names suck, they're just descriptive rather than names I'm actually suggesting. I think this could be good if properly balanced, with serious drawbacks as well as advantages. Maybe to power them you need to eat a lot of food to keep your bioelectric cells charged? Maybe it requires items from restricted areas on the station or the cooperation of the miners, artifact researchers or roboticists? make them vulnerable to EMP's and there is a reason for security not to take thermal eyes and run the risk of a traitor blinding them easily. I know making visual cues would be difficult, but you should be able to see them when you examine someone- "Pubbie McShitler's eyes menace with a red glow" "Pubbie McShitler eyes are glowing green- spooky!", that kind of thing.
This would give those players who want a surgeon job something to do, but depending on how extensive the implants were it could just be taken care of by the roboticists or regular medbay staff. So just to reiterate, the drawbacks would be thus;
Requires the help of medical staff to install
Susceptible to EMP
Requires power to use, with a dimming of vision or interface glitches or weakness if you don't keep charged
Requires rare materials to create
visible to examination or even visual cues.
Think about the same level of usefulness as superpowers with more difficulty to acquire but to balance that, less based on random chance. Feel free to tell me I'm an idiot and this is unworkable, was just an idea!
So, I propose that there should be a suite of cybernetic implants, things like an eye implant to provide the functionality of Meson scanners or thermals while being able to wear sunglasses over the top, or artificial muscle to pump up the damage of melee weapons and punching, and being able to throw with a passive grab. I don't have many ideas off the top of my head and I'm sure others will have some good ideas to contribute, but this is what I've come up with so far;
Remote access implant- enables interfacing with computers and doors like the AI does, eye slot.
ICEbreaker: enables access to computers without sufficient clearance after a 30 second period of staying still with a red message to alert those nearby. combine with the remote access implant to hack from afar!. Brain slot.
Reinforced musculature (leg and arm variants)- enables faster running (legs) or increased strength (arms). Maybe you could knock over a vending machine to create an obstacle, throw people with a passive grab, increased melee damage, smash windows with your fists. Not as powerful as hulk, so no busting down walls or anything crazy. Maybe you could tear a sheet of metal off a regular wall so you can get into anywhere with just a crowbar?
Meson/infrared detecting eyes- does what it says on the tin, good for say, security who want the ability to see in thermal vision without the drawback of susceptibility to flashes. Can be shorted out by EMP, leaving the user blind.
I know the names suck, they're just descriptive rather than names I'm actually suggesting. I think this could be good if properly balanced, with serious drawbacks as well as advantages. Maybe to power them you need to eat a lot of food to keep your bioelectric cells charged? Maybe it requires items from restricted areas on the station or the cooperation of the miners, artifact researchers or roboticists? make them vulnerable to EMP's and there is a reason for security not to take thermal eyes and run the risk of a traitor blinding them easily. I know making visual cues would be difficult, but you should be able to see them when you examine someone- "Pubbie McShitler's eyes menace with a red glow" "Pubbie McShitler eyes are glowing green- spooky!", that kind of thing.
This would give those players who want a surgeon job something to do, but depending on how extensive the implants were it could just be taken care of by the roboticists or regular medbay staff. So just to reiterate, the drawbacks would be thus;
Requires the help of medical staff to install
Susceptible to EMP
Requires power to use, with a dimming of vision or interface glitches or weakness if you don't keep charged
Requires rare materials to create
visible to examination or even visual cues.
Think about the same level of usefulness as superpowers with more difficulty to acquire but to balance that, less based on random chance. Feel free to tell me I'm an idiot and this is unworkable, was just an idea!