Posts: 1,153
Threads: 21
Joined: Dec 2014
Beepsky and the guardbuddies can and will screw over your wizard round in no time flat.
A hellburn in the toxins combustion chamber will burst and scald you to death if you make no modifications to the room.
Adding a handheld O2 tank to a canister of super-heated plasma to try and up the O2 pressure is a very, very bad idea.
Sometimes, even if you know exactly what will happen next, there is nothing that you can do to prevent your death.
No matter how aware you are of invisible crushers, you will still walk into them. Hell, sometimes you'll walk into them even when they're visible.
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BYOND Username: Tybo03
Don't kill a monkey until your in a freezer. Knife fights with primates are not fun.
Posts: 74
Threads: 11
Joined: Jul 2016
BYOND Username: UmbraDrake
Character Name: Dartmoor/Buggs/C.O.D.E.X
1) Never pick a fight with a roboticist
2) If someone has a gun, slap them. That usually deters them.
3) Don't hide in lockers that are cardlocked for other departments (yes that does happen).
4) If someone's dragging a corpse around, they aren't an antagonist.
5) Walk around with the disarm intent if you have any notion at all of self preservation.
6) Choking someone with your bare hands is underused. Severely.
Posts: 2,552
Threads: 33
Joined: Oct 2014
(12-09-2016, 04:07 PM)Mageziya Wrote: Beepsky and the guardbuddies can and will screw over your wizard round in no time flat.
Ugh. Took me forever to learn to always wear an ID.
Posts: 1,912
Threads: 370
Joined: Mar 2013
BYOND Username: babayetu83
Character Name: Discount Dan, Benjamin Sisko
dont cut the heart of the guy you just poisoned and eat it
Posts: 4
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Joined: Dec 2016
BYOND Username: Tybo03
(12-09-2016, 08:11 PM)babayetu83 Wrote: dont cut the heart of the guy you just poisoned and eat it
Poisoned body parts, classic.
Posts: 2,022
Threads: 68
Joined: Jun 2016
BYOND Username: NateTheSquid
Character Name: Nathan Dunkleman
never, ever, EVER piss off a clown
also never pray and expect to get what you asked for, you will get something deadlier (and probably more fun)
Posts: 64
Threads: 3
Joined: Jun 2015
BYOND Username: Fishnchip
Don't have your fucking PDA on when working on the engine or toxins.
PDA bombs wreck the pipes plus hot gas kills you even faster if it ISNT in the pipes/burn chamber and screws up anything you were working on.
Posts: 383
Threads: 35
Joined: Apr 2016
BYOND Username: fosstar
Character Name: Montgommery Scott
hell burns without drain holes make ungodly fires, punching a bee in a room full of bees is a bad idea, telescience areas are dangerous, and bushes are king for hiding from the c swording traitor.
Posts: 178
Threads: 32
Joined: Dec 2014
BYOND Username: DrChef
In Telescience, always remember where which z coordinate goes. You'll end up in space if you don't.
If you need to use the Telescience teleporter, don't forget the remote or the pda application from the RD. Having or not having a remote will determine if you'll be stranded in space.
Always mind your own business and stay out of everyone's way. Stay out of the open. You'll stay alive that way. That is why people don't usually mess with hydroponics.
Posts: 142
Threads: 4
Joined: Aug 2016
BYOND Username: Thechibi1
It turns out that the transport gun sparks and you should not use it while standing on a pile of char and/or plasmastone. :v
Also, do not incur beepsky's wrath.
Posts: 106
Threads: 14
Joined: Jun 2013
the grinch may dress up like santa claus and definitely does not look green
Posts: 70
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Joined: Dec 2014
(12-10-2016, 08:59 AM)The_Rain Wrote: It turns out that the transport gun sparks and you should not use it while standing on a pile of char and/or plasmastone. :v
Also, do not incur beepsky's wrath.
on that note, be careful about moving plasmastone via the portasci (eg bought from the martian). You'll get a nice surprise later when you try to evade an antag via the portasci and land on the unmoved plasmastone
also, don't go sticking your hands in holes without getting yourself scanned in the cloner
Posts: 445
Threads: 68
Joined: Mar 2014
Tips for wizards:
Bring a backup hat and several backup staves. In fact, hiding a complete change of wizard clothes somewhere accessible is a good idea. If the crew shaves you, once the shame fades you can pick them up and get your revenge.
Sunglasses neutralize the threat of Harner, but Beepsky will dog you until you wear an ID with contraband clearance.
Golems can contain up to three chemicals, even though they'll only be named after the one with the highest volume. (This is why Farty Snotts bean golems are all sugar golems, the random chems are still in there, but the sugar has higher quantity.)
Expect no mercy if you take Cluwne, Polymorph, Fireball, or Shocking Touch. These are Rude level spells, designed to cause as much death or misery as possible.
Posts: 132
Threads: 8
Joined: Sep 2013
I think that golem can contain unlimited chems just like chemical smoke. Most good golem setups will only need 3 chemicals though.