11-17-2016, 07:05 PM
(This post was last modified: 11-18-2016, 03:49 PM by Lady Birb. Edited 2 times in total.)
Sorry for making another suggestion an hour after the last one, but I decided I would jot down some ideas I have had for a while.
The current problem this suggestion is intent on fixing is that it is too easy for an antagonist to rewrite the AI laws to better suit them before sending all the modules into the crusher, leaving the crew with no choice but to killswitch the AI. These ideas would allow the crew to reset the laws without needing the reset module.
Edit: any of these that require physical interaction with the AI core will only work with the original AI core unless it has been killed, in which case the oldest living AI core will need to be able to be reset.
The current problem this suggestion is intent on fixing is that it is too easy for an antagonist to rewrite the AI laws to better suit them before sending all the modules into the crusher, leaving the crew with no choice but to killswitch the AI. These ideas would allow the crew to reset the laws without needing the reset module.
Edit: any of these that require physical interaction with the AI core will only work with the original AI core unless it has been killed, in which case the oldest living AI core will need to be able to be reset.
- Turning it off and on again: if the AI runs out of power (which takes a while anyway), when power is restored to the AI their laws will be reset. A similar effect can be achieved by removing the neural net processor and putting it back in.
- Reset button: Clicking on the AI empty-handed with the disarm intent will press a reset button, restoring the AI to their default laws.
- Multitool is best tool: a more involved alternate to the above, using a crowbar on the AI to expose the neural net processor than multitooling the AI will reset the laws.
- Factory reset: Swiping a captain ID on the robotics terminal will give you the option to preform a factory reset, which has a sixty-second timer and warning message similar to a killswitch, but rather than killing the AI, it will cause all silicons to enter a "reboot" state where they are effectively unconscious for thirty seconds, and after the reboot is finished they will not only have their laws reset, but they will have to repick their name and in the case of borgs, their module.
- The Hackerman method: With super user access in thinkdos, you can remotely initiate a factory reset. This was suggested after I made this thread by Wraithcraft!