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Destiny med/sec checkpoints.
#1
Rainbow 
I got  to thinkin' that the fore of the ship is a pretty shitty place to get severely injured and wanted to add a medical checkpoint.  It was suggested that a security checkpoint be added as well.  The security checkpoint solves the 3 equipment lockers for 4 officers problem and it also has a chute to allow faster travel for security.

[Image: NzzFBmD.png]

DMM file: https://www.dropbox.com/s/1lj3f0wkw37e4q...k.dmm?dl=0

Edit: Updated the security check point. Also added in a lightswitch to medbay(I figured it could use one).
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#2
(10-10-2016, 10:56 AM)Ultimate Shrek Fan Wrote: I got  to thinkin' that the fore of the ship is a pretty shitty place to get severely injured and wanted to add a medical checkpoint.  It was suggested that a security checkpoint be added as well.  The security checkpoint solves the 3 equipment lockers for 4 officers problem and it also has a chute to allow faster travel for security.

[Image: eDewSD7.png]

DMM file https://www.dropbox.com/s/t1oz8rk1hplxx6...2.dmm?dl=0

Shouldn't this go into patches?
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#3
(10-10-2016, 11:04 AM)amaranthineApocalypse Wrote:
(10-10-2016, 10:56 AM)Ultimate Shrek Fan Wrote: I got  to thinkin' that the fore of the ship is a pretty shitty place to get severely injured and wanted to add a medical checkpoint.  It was suggested that a security checkpoint be added as well.  The security checkpoint solves the 3 equipment lockers for 4 officers problem and it also has a chute to allow faster travel for security.

[Image: eDewSD7.png]

DMM file https://www.dropbox.com/s/t1oz8rk1hplxx6...2.dmm?dl=0

Shouldn't this go into patches?

It should, besides that this looks pretty good.
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#4
Haine said suggestions was fine
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#5
(10-10-2016, 11:04 AM)amaranthineApocalypse Wrote: Shouldn't this go into patches?

I feel like its here to generate opinions and discussion since few people actively post thoughts in the patch subforum

Also I love this yes please
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#6
Oh my god this is so great please add this
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#7
From an RP standpoint, should some little medical booth have the ability to perform what could be complicated surgery? I don't mind either way, just something to consider, but otherwise it looks great!

Only suggestion would be to possibly add a table out to the hallway like there is in the medical booth to the security booth.
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#8
My suggestion is to remove the surgery table in the med booth, extend the table on the right, and put a wider variety of tools/supplies on it. Just having table space is nice.

Otherwise I support this 100%.
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#9
I put the operating table there to reattch missing limbs and pull out shrapnel. There's nothing in there than can manufacture limbs or organs and there's no blood storage. I figured that'll be enough to prevent major surgeries up there.

But if enough of you guys feel the operating table shouldn't be in there I can yank it out no problem.
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#10
That's a good point tho, shrapnel is actually a big piece of shit. Keep it, it's probably fine
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#11
Honestly I love the idea of this, because I die up there all the time, and it might be fun to play security up at a secondary checkpoint.
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#12
I will add in the windoor to the security checkpoint right now, I don't know why I didn't in the first go around.
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#13
I just realised I didn't include the chute to security in the map file in my first post. If this does get accepted please PM me and I will send you the whole file or whatever.
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