10-04-2016, 04:10 PM
If someone would be so kind, please link me to a spriting program so I can make sprites for the Lunatic. Please.
Bob Averagename goes for a walk that nobody else knows about. He enters Maintenance because he left something in the Clown's Quarters. Suddenly someone dressed as an Unknown races up and starts beating him with a toolbox. He attempts to scream over the radio but the stranger has already taken it off. Bob Averagename is killed and choked once on the ground, and the stranger dresses as him. Changing Identity, the stranger races towards their job location and does their job. Later on the shuttle comes about, and the Lunatic has a weapon. As everyone is on the shuttle, the Lunatic lets out a crazed laugh and starts to stab and slash everyone. Flashes and Stuns are tried, but none succeed as the Cluwne-Like Laughter fills the shuttle. Finally Centcomm is reached, and only one bloody person stands left.
THE LUNATIC
The Lunatic is a stealth-based class with the amazing ability to kill people quickly. Combining passive powers along with three very potent abilities results in a powerful fighter that can easily take two officers of Security.
WHERE DOES THIS STRANGER START!?
The Lunatic starts in a random maintenance tunnel with a Blue Toolbox, Insulated Gloves, a Muddied Jumpsuit (just imagine a prisoner jumpsuit with spacedirt on it.), and a satchel with their Trinket.
At the beginning, with no weapon or preparation, the Lunatic is at their weakest state if found and caught. However, they're capable fighters in all scenarios (EVEN WHEN STUNG BY A CHANGELING), and can quickly take you with them.
WHAT ARE THE POWERS ALREADY!? STOP TEASING US.
PASSIVE:
So is the Lunatic Strong or Weak? Well, I'd say weak for now. Like a debuffed Changeling. However, here is the fun part:
LUNATIC TWO: THE GAMEMODE
All of the Lunatics will start in different parts of the station, however, they will all know who eachother are and cannot kill eachother. Along with that they have a symbol like the Nuke Ops one, allowing them to see who eachother are. About the same amount will spawn as a Nuke Ops team, except with one less member.
NOW POST SUGGESTIONS TO IMPROVE THIS BELOW!
Bob Averagename goes for a walk that nobody else knows about. He enters Maintenance because he left something in the Clown's Quarters. Suddenly someone dressed as an Unknown races up and starts beating him with a toolbox. He attempts to scream over the radio but the stranger has already taken it off. Bob Averagename is killed and choked once on the ground, and the stranger dresses as him. Changing Identity, the stranger races towards their job location and does their job. Later on the shuttle comes about, and the Lunatic has a weapon. As everyone is on the shuttle, the Lunatic lets out a crazed laugh and starts to stab and slash everyone. Flashes and Stuns are tried, but none succeed as the Cluwne-Like Laughter fills the shuttle. Finally Centcomm is reached, and only one bloody person stands left.
THE LUNATIC
The Lunatic is a stealth-based class with the amazing ability to kill people quickly. Combining passive powers along with three very potent abilities results in a powerful fighter that can easily take two officers of Security.
WHERE DOES THIS STRANGER START!?
The Lunatic starts in a random maintenance tunnel with a Blue Toolbox, Insulated Gloves, a Muddied Jumpsuit (just imagine a prisoner jumpsuit with spacedirt on it.), and a satchel with their Trinket.
At the beginning, with no weapon or preparation, the Lunatic is at their weakest state if found and caught. However, they're capable fighters in all scenarios (EVEN WHEN STUNG BY A CHANGELING), and can quickly take you with them.
WHAT ARE THE POWERS ALREADY!? STOP TEASING US.
PASSIVE:
- When trying to upgrade their grab on someone, they cannot fail. The amount of situations this could be useful are very much, as people usually get up too quickly for real damage to be done.
- Struggling out of Handcuffs takes only 20 seconds.
- Stamina Regenerates at twice the speed
- Takes items off other people at 1.5x the speed.
- Cannot be tracked by the AI when out of a Disguise.
- Disarm hand blocks attacks 10% more often.
- SHUT UP: You rip out someone's Earpiece from melee, dropping it at your feet and dealing 15 brute damage. 3 Minute Cooldown.
- DISGUISE: You enter or exit Disguise Mode. 1 minute Cooldown. In disguise mode, you will automatically look like and be seen as the person who's ID card you're wearing.
So is the Lunatic Strong or Weak? Well, I'd say weak for now. Like a debuffed Changeling. However, here is the fun part:
- MANIAC: With a 5 minute cooldown, Maniac Mode only lasts for 30 seconds. However, in Maniac mode you are immune to: Stuns, Slowness from damage, slipping, stuns, ect.:
You will literally be a person running around, no matter how much chemicals, damage, or stuns they throw at you. Not even Flashes or Tasers can stop this: They will have to shoot you until you die or until the ability is over. And if that wasn't bad enough: You laugh like a Cluwne every 5 seconds PLUS when you activate the ability. Excluding the fact a half-dead CRIT guy can just get up and beat you to death, he'll be laughing like a Cluwne all the while. Yep, if you see a Lunatic make sure they stay dead so they can't heal themselves up in this form either.
LUNATIC TWO: THE GAMEMODE
All of the Lunatics will start in different parts of the station, however, they will all know who eachother are and cannot kill eachother. Along with that they have a symbol like the Nuke Ops one, allowing them to see who eachother are. About the same amount will spawn as a Nuke Ops team, except with one less member.
NOW POST SUGGESTIONS TO IMPROVE THIS BELOW!