09-21-2016, 04:03 PM
Have you ever thought of a Syndicate Operative Mission, but without the Nuke or Skill?
Have you ever thought of a bunch of murderboner traitors with little-to-no actual weapons?
Then this is the game mode for you!
PIRATES
NUMBERS
There is the same amount of pirates as there would be for the Nuclear Operatives, but minus one. So they certainly don't have numbers, most likely being a crew of two-three.
STARTING POSITION
The Pirate's Shuttle. Much like how the Syndicate's Shuttle is in a confined space in space that is exclusive for that gamemode, the Pirate's Shuttle can only be accessed thru the teleporter, the teleporter takes 3 seconds to recharge, and the pirates all have a teleportation key which allows them to use it. In order to get back, they have to use the key and they'll be transported back. The Teleporter has 4 Turrets surrounding it, and only people with a special microchip can get in.
SPECIAL POWERS
They mostly don't have special powers. However, the Captain has a 30-second cooldown ability called Parrot. Where he can throw a Parrot at the enemy, making them drop what's in their pockets and making them bleed slightly. If it hits a wall or other object, the parrot disappears due to functioning as a bullet.
EQUIPMENT
The pirates have Syndicate Items as their trinkets, and their ship has two Surplus Crates in it. So they have no idea what they will have to aid them.
OBJECTIVES
The entire crew shares two random objectives, and each crew member has one picked from a random list.
SHARED OBJECTIVES:
AND THAT IS IT, NOW GET LOOTIN' AND KILLIN'!
So what did you think? Do you think they're too strong? Did you think they're too weak? Do you think more choice is required? Tell me so that I may change it and make sure things stay great!
Have you ever thought of a bunch of murderboner traitors with little-to-no actual weapons?
Then this is the game mode for you!
PIRATES
NUMBERS
There is the same amount of pirates as there would be for the Nuclear Operatives, but minus one. So they certainly don't have numbers, most likely being a crew of two-three.
STARTING POSITION
The Pirate's Shuttle. Much like how the Syndicate's Shuttle is in a confined space in space that is exclusive for that gamemode, the Pirate's Shuttle can only be accessed thru the teleporter, the teleporter takes 3 seconds to recharge, and the pirates all have a teleportation key which allows them to use it. In order to get back, they have to use the key and they'll be transported back. The Teleporter has 4 Turrets surrounding it, and only people with a special microchip can get in.
SPECIAL POWERS
They mostly don't have special powers. However, the Captain has a 30-second cooldown ability called Parrot. Where he can throw a Parrot at the enemy, making them drop what's in their pockets and making them bleed slightly. If it hits a wall or other object, the parrot disappears due to functioning as a bullet.
EQUIPMENT
The pirates have Syndicate Items as their trinkets, and their ship has two Surplus Crates in it. So they have no idea what they will have to aid them.
OBJECTIVES
The entire crew shares two random objectives, and each crew member has one picked from a random list.
SHARED OBJECTIVES:
- Steal the Auth. Disk, for a large bounty according to the Syndicate.
- Have the Captain dead by the end, leaving the ship to Pirate Scavengers!
- Make sure the AI has the name PIRATES WERE HERE, just for the heck of it! (Tip: Copy and Paste the name in.)
- Make sure your Captain is alive and well!
- (Captain Only. Captain ALWAYS has this one.) Make sure at least half of your crew has their Solo Objectives complete!
- Be Drunk by the end of it all!
- Make sure the entire crew survives!
- Make sure you have atleast 2,000 Credits in your pocket by the end of this adventure.
- Steal atleast 5 trinkets from the station's crew, and make sure they're all on your person by the end!
AND THAT IS IT, NOW GET LOOTIN' AND KILLIN'!
So what did you think? Do you think they're too strong? Did you think they're too weak? Do you think more choice is required? Tell me so that I may change it and make sure things stay great!