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I haven't forgotten about the sprites, it's also a massive TODO on my part.
I put it on the backburner when I heard you were working on an addendum to this patch regarding borg frames and such. Also real life called and required me to stop playing SS13. Also Pillars of Eternity...
I've forgotten what needs to be done now regarding all that, so please PM the current tools that just have placeholders, and any on/off/pending activation sprites you need. I'll try get them all done by this week, failing that the next.
I know we both want to move on from this project, i'm itching to get spriting done on something on the mining and QM end of things.
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(08-29-2016, 08:52 AM)zewaka Wrote: (08-29-2016, 08:40 AM)Noah Buttes Wrote: Crap, I just realized that I have no idea if the slowdown from heavier borg parts will work with the new movement code.
Might not, but it would be relatively easy to port. Just mark it with a TODO comment or something.
Well, that's comforting to know.
(08-29-2016, 09:06 AM)Sundance Wrote: I haven't forgotten about the sprites, it's also a massive TODO on my part.
I put it on the backburner when I heard you were working on an addendum to this patch regarding borg frames and such. Also real life called and required me to stop playing SS13. Also Pillars of Eternity...
I've forgotten what needs to be done now regarding all that, so please PM the current tools that just have placeholders, and any on/off/pending activation sprites you need. I'll try get them all done by this week, failing that the next.
I know we both want to move on from this project, i'm itching to get spriting done on something on the mining and QM end of things.
I want to let you know just how much I appreciate all the help you've been.
I'll get right on writing that PM.
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i'm very excited about this whole thing!! yes indeedy
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Probability mechanism
Static
Active
Large Fire Extinguisher
Mini-Oven
Static
Active
Internal Storage
Closed
Open
Grenade Dispenser
Security
Research
Sandwich grenade???
...yes the cocktail olive is the grenade pin. Needs a bit of work, might turn it sideways to look sandwichy
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08-30-2016, 01:10 PM
(This post was last modified: 08-30-2016, 01:10 PM by Nnystyxx. Edited 1 time in total.)
I think the issue with the extinguisher is that it looks geometric, but in a way that I can't really place how it's supposed to be (hexagonal? scaled?), which leads to the lines ending abruptly or seeming arbitrary in places. Compare, like, the thickness of the rightmost section compared to the leftmost. I can't make out exactly what it's meant to be.
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It's meant to be geometric yes, but the process of squaring it off made the perspective look forced and the shading uneven. It also didn't help that I did it last at 3am when my tired eyes has low standards. I'll give it a whirl later on
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(08-30-2016, 03:01 PM)Sundance Wrote: It also didn't help that I did it last at 3am when my tired eyes has low standards. I'll give it a whirl later on
Yeah, it's never a good idea to try doing something productive while you're dead tired.
I learned that the hard way.
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I'm almost ready to begin the compiler debugging phase!
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:O
go go compiler debugging
GO GO BORG PATCHING
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Good God, mapping with a WQXGA+ display is a nightmare.
Everything is tiny or out of scale.
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(09-06-2016, 12:47 PM)Noah Buttes Wrote: Good God, mapping with a WQXGA+ display is a nightmare.
Everything is tiny or out of scale.
you just can't catch a break can you?
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(09-06-2016, 02:49 PM)BBEG Wrote: (09-06-2016, 12:47 PM)Noah Buttes Wrote: Good God, mapping with a WQXGA+ display is a nightmare.
Everything is tiny or out of scale.
you just can't catch a break can you?
I knew this would be coming because I tried it once before, but I had forgotten just how AWFUL it is.
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Mapping in what sense? What's left to do in the project?
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(09-06-2016, 08:45 PM)Nnystyxx Wrote: Mapping in what sense? What's left to do in the project?
Mapping as in installing some robot crafting related fixtures
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