03-09-2013, 04:15 PM
How to Add Player Rewards into the Game and Community, while making Crew Objectives better at the same time.
Okay, so there have been many threads regarding good players rewards, and crew objectives. I have an idea on how to make both features good parts of the game, but first, I will explain what the current problems are with each subject, and how to fix them.
What could go wrong with Player Rewards:
It has always made sense to reward people who do the right thing, as it would discourage bad behavior and encourage good behavior, however this game is very open ended and no two rounds are even remotely alike, while this makes the game fun and unique, it makes it very difficult to decide on who to reward and for what. Some say people who do their jobs properly should get rewarded, or the person who goes out of his way to save another crew member or stop an antagonist, rewarding these kinds of action makes sense, but I feel that rewarding these actions will force the game to go a certain direction.
The other problem is what to reward people with. Giving exclusive bonuses to players may make sense, but if not used properly, people will only try to play a certain way, while treating any interruption to it as breaking the rules.
Ideas on Good Player Rewards without using Crew Objectives:
I have a few ideas on how to add player rewards, some of the ideas need to be explained after I discuss Crew Objectives so I will suggest the ideas that don't need them.
Revive Gibbed Five as a Private Server to host Special Events Once every two weeks, once a month, and once a year:
Before you read this please note that this is just an idea I am Suggesting, none of the admins as far as I know of have not suggested the idea so dont think i am announcing a new event or something
Here is the idea, over the course of a few weeks admins look over players who seem to be behaving well and have a good clean record, then the Admin would suggest that the player be invited to gibbed five for one of these events.
The events themselves would be different in scale, like the Weekly event having a Sandbox mode, or a team deathmatch mode. Maybe give players a chance to try out new features or items to bugtest and see if they would fit into the servers. The monthly event would entail inviting players who have followed the rules and conducted themselves properly over the course of the month would be invited. The event would entail more cooler stuff like a server wide expedition, temp admining for a shift, or a little teaser on new features that are being considered added.
Now the yearly event would be for the players who are always not shit, and are trusted not to leak information about what is said during the course of the event. The event itself would be kinda like a convention where new stuff is announced and features that are unknown to the other players, kinda like a State of the Station Address kinda thing.
What is wrong with Crew Objectives Currently:
Crew Objectives are a good idea to give players ideas on what they should do their shift, but they are the same objectives every shift, and they are also not dynamic to what occurs during the round.
For Example today I was a Roboticist who needed to have five medibots on station, during the shift QM ordered a bunch of medibots and put them on the escape shuttle, because they were not on the station when the shuttle left it considered that I failed the objective even though that is not the case.
Have a few starting objectives that rotate every shift, and add dynamic events that follow what occurs on station, like stop the blob in five minutes, or scan ten victims of people killed in a bomb blast.
How to add Crew Objectives together with player rewards, inspired by Exadv1's idea
At the end of the shift, people are rewarded points for each objective they complete, this includes crew objectives, dynamic crew objectives, and antagonist objectives. Players then use the points to unlock items they can use ingame. The players can then use to the Public market or something like a computer vendor to get their items, like Sombreros, Boots, Cats, and stuff like that. Admins could also reward players points if they feel in the mood, or take points away. Maybe even add a small casino into the game where you can gamble your points and items to get more points or different items(Like a Seedy Arcade that uses tickets?)
These are my suggestions on how these ideas can be implemented, feel free to add on to these ideas.
Okay, so there have been many threads regarding good players rewards, and crew objectives. I have an idea on how to make both features good parts of the game, but first, I will explain what the current problems are with each subject, and how to fix them.
What could go wrong with Player Rewards:
It has always made sense to reward people who do the right thing, as it would discourage bad behavior and encourage good behavior, however this game is very open ended and no two rounds are even remotely alike, while this makes the game fun and unique, it makes it very difficult to decide on who to reward and for what. Some say people who do their jobs properly should get rewarded, or the person who goes out of his way to save another crew member or stop an antagonist, rewarding these kinds of action makes sense, but I feel that rewarding these actions will force the game to go a certain direction.
The other problem is what to reward people with. Giving exclusive bonuses to players may make sense, but if not used properly, people will only try to play a certain way, while treating any interruption to it as breaking the rules.
Ideas on Good Player Rewards without using Crew Objectives:
I have a few ideas on how to add player rewards, some of the ideas need to be explained after I discuss Crew Objectives so I will suggest the ideas that don't need them.
Revive Gibbed Five as a Private Server to host Special Events Once every two weeks, once a month, and once a year:
Before you read this please note that this is just an idea I am Suggesting, none of the admins as far as I know of have not suggested the idea so dont think i am announcing a new event or something
Here is the idea, over the course of a few weeks admins look over players who seem to be behaving well and have a good clean record, then the Admin would suggest that the player be invited to gibbed five for one of these events.
The events themselves would be different in scale, like the Weekly event having a Sandbox mode, or a team deathmatch mode. Maybe give players a chance to try out new features or items to bugtest and see if they would fit into the servers. The monthly event would entail inviting players who have followed the rules and conducted themselves properly over the course of the month would be invited. The event would entail more cooler stuff like a server wide expedition, temp admining for a shift, or a little teaser on new features that are being considered added.
Now the yearly event would be for the players who are always not shit, and are trusted not to leak information about what is said during the course of the event. The event itself would be kinda like a convention where new stuff is announced and features that are unknown to the other players, kinda like a State of the Station Address kinda thing.
What is wrong with Crew Objectives Currently:
Crew Objectives are a good idea to give players ideas on what they should do their shift, but they are the same objectives every shift, and they are also not dynamic to what occurs during the round.
For Example today I was a Roboticist who needed to have five medibots on station, during the shift QM ordered a bunch of medibots and put them on the escape shuttle, because they were not on the station when the shuttle left it considered that I failed the objective even though that is not the case.
Have a few starting objectives that rotate every shift, and add dynamic events that follow what occurs on station, like stop the blob in five minutes, or scan ten victims of people killed in a bomb blast.
How to add Crew Objectives together with player rewards, inspired by Exadv1's idea
At the end of the shift, people are rewarded points for each objective they complete, this includes crew objectives, dynamic crew objectives, and antagonist objectives. Players then use the points to unlock items they can use ingame. The players can then use to the Public market or something like a computer vendor to get their items, like Sombreros, Boots, Cats, and stuff like that. Admins could also reward players points if they feel in the mood, or take points away. Maybe even add a small casino into the game where you can gamble your points and items to get more points or different items(Like a Seedy Arcade that uses tickets?)
These are my suggestions on how these ideas can be implemented, feel free to add on to these ideas.