04-24-2016, 11:09 AM
(This post was last modified: 04-24-2016, 03:33 PM by Haine. Edited 1 time in total.)
Self-explanatory. Yell at me and I'll look into fixing it.
Poll: Which map should be updated next? You do not have permission to vote in this poll. |
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ovary/devstation | 18 | 40.00% | |
donut | 16 | 35.56% | |
something else! (please post what) | 11 | 24.44% | |
Total | 45 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Official Donut 2 FIX THIS SHIT Thread
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04-24-2016, 11:09 AM
(This post was last modified: 04-24-2016, 03:33 PM by Haine. Edited 1 time in total.)
Self-explanatory. Yell at me and I'll look into fixing it.
04-24-2016, 11:43 AM
Donut 2 is missing the clown quarters.
04-24-2016, 11:43 AM
Cargo needs one of those things to tag crates for traders, and maybe a few more tools cluttered around. along with a couple more fabricators of various kinds.
04-24-2016, 11:44 AM
(This post was last modified: 04-24-2016, 11:44 AM by ZeWaka. Edited 1 time in total.)
Rust detected! Location: In the maint tunnels above Med-Sci.
http://ze.waka.us/img/ZdUUU
04-24-2016, 11:44 AM
Fix up Cog1 yo, my 2nd favorite map.
04-24-2016, 11:46 AM
When you try to siphon off gas from the combustion chamber in toxins it disappears somewhere along the way. And mushroom station would be a great one to fix up I think.
04-24-2016, 11:51 AM
(This post was last modified: 04-24-2016, 11:52 AM by mbc. Edited 1 time in total.)
Things to fix:
- Station crew quarters is missing a Uniform Manufacturer (either that, or I couldn't find one) - Some area locations might be off. AI Upload Foyer took me to space near the AI core. Prison Station leads to the Zeta prison dock. - Bridge tables and chairs do not look fancy enough. Bridge also has no soda dispenser/other luxuries. - Kitchen is missing a mixer. - There are no floor scanners attached to the medbay health status screen. - No floor buffer in janitor closet Suggestions: - Put some weightlifting equipment in the genpop brig cell! - The glass case in the research director's office should probably contain some mildly dangerous item (I am told it used to house a blob and kudzu). If kudzu is too much, maybe just an artifact? - Boxing ring should have some medical supplies and a wrestling wardrobe. - Pool should be more 'open', with more windows so you can see inside from the hallway. - This is more of a station design issue I guess, but the 4 airlocks lined up in a row leading into the arrival/escape bay looks funny.
04-24-2016, 02:12 PM
(This post was last modified: 04-24-2016, 02:15 PM by Camnui. Edited 1 time in total.)
Janitor cannot access his closets, and they're both not janitorial closets. Actually, there's not even any cleaning chems in there, just the buffer, and a single cleaning bottle.
04-24-2016, 02:15 PM
(This post was last modified: 04-24-2016, 03:28 PM by lambskin. Edited 2 times in total.
Edit Reason: forgot another bug
)
The research locker in the RDs room starts off empty. Oh and there are no empty canisters that start on zeta, or fabricators. RD's locker is also missing the yellow cake.
04-24-2016, 02:21 PM
(This post was last modified: 04-24-2016, 02:25 PM by ZeWaka. Edited 1 time in total.
Edit Reason: suggest
)
Umm okay you asked for all these banged up tile areas.
https://lambda.sx/KuJ.png , https://lambda.sx/N5C.png , https://lambda.sx/lon.png , https://lambda.sx/s0I.png , https://lambda.sx/1XU.png , https://lambda.sx/exH.png , https://lambda.sx/Qec.png , https://lambda.sx/cl5.png Also, rust: https://lambda.sx/rpo.png , https://lambda.sx/1Yu.png As far as suggestions, maybe a lockable back door for the public market here: https://lambda.sx/Dzr.png That maint hallway is really strange since it dead-ends like that.
04-24-2016, 02:32 PM
(This post was last modified: 04-24-2016, 04:15 PM by Boon Yoon. Edited 2 times in total.)
Chef has no access to the chemical station, and there is nothing in the fridge to start with. Generally there are eggs, cheese, milk, donk pocket and bacon boxes. Also, there is no monkey dispenser.
Edit: it also seems that the gibber, due to its placement, only produces one piece of meat per crush. I think a lot of things in the kitchen could maybe be moved to the maintenance area to open it up a bit. - donk pockets do not cook correctly in the oven for some reason. always comes out as ????.
04-24-2016, 02:42 PM
Staff assistants can't access the mining shuttle.
04-24-2016, 02:47 PM
(This post was last modified: 04-24-2016, 02:49 PM by Camnui. Edited 1 time in total.)
Oh, you could shorten the belt in cargo by three or four, and move the receiving door opener button closer to the main area, because honestly it's really easy to miss.
Also, not neccessary, but it's kinda annoyingly easy to break into cargo using the airlocks, literally anyone can walk right in. and so much glass makes it easy to break in.
04-24-2016, 03:11 PM
(This post was last modified: 04-27-2016, 05:31 PM by bigfatbananacyclops. Edited 13 times in total.)
STUFF TO FIX IN DONUT STATION 2:
ADD/FIX: Add a portasci remote on the RD'S office. ADD/FIX: Add a Camera Monitor on the Detective's Office. ADD/FIX: Fix the Armory, i didnt like it, make it bigger, add lockers with riot shotguns, phasers, tranquilizers, flame throwers, flare guns and armor, and inceds. ADD/FIX: Make Escape shuttle bigger, more than 40 players wont fit in there, add that mini med room, add the mini sec room and command room. ADD/FIX: Add bushes and couches, there isn't any around the station ADD/FIX: there is no pharmacy at medbay. or zeta. ADD/FIX: Medical Doctors haves no access to the medical maintenance. ADD/FIX: In cloning, the paramedic suits, there is only one, and basicly only one can get it, add like 3 or 4. ADD/FIX: There is no ProDoc Goggles at medbay at all. ADD/FIX: There is no Security Counter so we could report stuff. ADD/FIX: The detective's office has no blind switch, and as well add more windows to his office poor guy is getting blind in there ADD/FIX:There is only like 1 or 2 vending machines, add smoking machines, snack machines, around the hallways or some where else. ADD/FIX: There's no clown Quarters. add one nearby maintenance. ADD/FIX: There's no Barber Shop add it near the bar going inner or outer. ADD/FIX: There's no Arcade, add it near the bar going inner or outer. ADD/FIX : The Kitchen should be a bit bigger and have a table to cook. ADD/FIX : The mechanics doesn't spawn on Electronic lab.
04-24-2016, 03:15 PM
Fix Mushroom, the first station where I could remember the locations of everything.
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