03-16-2016, 12:19 PM
(This post was last modified: 03-17-2016, 04:25 PM by Grayshift. Edited 1 time in total.
Edit Reason: Updated the link to reflect the 510 update
)
https://github.com/goonstation/goonstati...e?expand=1
Edit: I think I included a couple auto-generated files when struggling to learn GitHub & GH Desktop, oops. goonstation.int and the rsc will be reverted from the branch as soon as I figure out how. :V
This is a pickpocket grapple gun for the engineering team, who don't get nearly enough complicated toys. It is self-charging like a radbow (so you only get one shot every so often, not good in a firefight) and fires in three modes, each of which changes depending on what body part you are targeting. The three modes are steal, plant, and harass.
Steal & chest: Takes the target's ID card and the most straightforwardly practical application.
Steal & head: Takes the target's mask slot item. A nasty thing to do to someone in a vacuum.
Steal & hand: Takes one item in target's hand, preferring the hand side being targeted.
Steal & leg: Takes one item in target's pockets, preferring the hand side being targeted.
Plant mode replaces items inserted into the gun back on the target in the same slots as steal mode. Someone devious could find clever uses for this. (Trick cigarettes, anybody?) Failure to plant drops the items on the tile hit.
Harass mode is total Three Stooges slapstick mode.
Harass & head: Does one of the following, depending on what's available: Knocks off their hat slot item and sends it flying, takes their eyewear and destroys it, or delivers a vicious eye poke.
Harass & chest: Delivers wedgie with brief stun attached.
Harass & arms: Forces target to hit themself with held item, or punch self if empty hand. Stop hitting yourself!
Harass & legs: Ties target's shoelaces together into an impossible knot. Wirecutters or scissors might solve the problem.
This is my first semi-major foray into DM and this is an ugly amalgamation of recycled code. Advice and adjustments are welcome!
Edit: I think I included a couple auto-generated files when struggling to learn GitHub & GH Desktop, oops. goonstation.int and the rsc will be reverted from the branch as soon as I figure out how. :V
This is a pickpocket grapple gun for the engineering team, who don't get nearly enough complicated toys. It is self-charging like a radbow (so you only get one shot every so often, not good in a firefight) and fires in three modes, each of which changes depending on what body part you are targeting. The three modes are steal, plant, and harass.
Steal & chest: Takes the target's ID card and the most straightforwardly practical application.
Steal & head: Takes the target's mask slot item. A nasty thing to do to someone in a vacuum.
Steal & hand: Takes one item in target's hand, preferring the hand side being targeted.
Steal & leg: Takes one item in target's pockets, preferring the hand side being targeted.
Plant mode replaces items inserted into the gun back on the target in the same slots as steal mode. Someone devious could find clever uses for this. (Trick cigarettes, anybody?) Failure to plant drops the items on the tile hit.
Harass mode is total Three Stooges slapstick mode.
Harass & head: Does one of the following, depending on what's available: Knocks off their hat slot item and sends it flying, takes their eyewear and destroys it, or delivers a vicious eye poke.
Harass & chest: Delivers wedgie with brief stun attached.
Harass & arms: Forces target to hit themself with held item, or punch self if empty hand. Stop hitting yourself!
Harass & legs: Ties target's shoelaces together into an impossible knot. Wirecutters or scissors might solve the problem.
This is my first semi-major foray into DM and this is an ugly amalgamation of recycled code. Advice and adjustments are welcome!