09-30-2015, 04:24 AM
So I was doing a bit of experimenting.. on stamina and how exercising and drugs effect the stamina bar. My results kind of reinforces that stamina needs a bit more work, and exercising should be looked at as means of another thing for crew to play with, particularly bored staff assistants/boxers/trainers, but also could fall into a the roll of security buffing themselves.
The bad news is that drugs and exercising doesn't really effect stamina all that much.
The good news is that most of you probably don't know that exercising actually does something, and that while it's lackluster, the system is clearly is in place, it just needs tweaking and expansion.
Here's my results: (Base stamina is 200/200, regeneration is 10)
Here's what I suggest:
1. NEW: Introduce a new machine, treadmill: Buffs speed of user slightly. I'll sprite even it.
2. NEW: Change punching bags: Instead of increasing stamina regeneration, it increases disarm effectiveness. You'll be more likely to parry a punch, and it requires less stamina for doing so.
3. NERF: Remove instant stamina boost: You'll instantly get that stamina buff from using a machine once. That's not too great. Instead make it so it requires 4-5 uses of a machine to boost your stat by +1. Obviously different with punching bags, which requires 9-10 clicks
4. NERF: Introduce "fatigue": You shouldn't be able to use the same machine again directly after. Introduce a cool down period known as "fatigue" that stops you from just buffing your character near instantly. This cool down period is relatively short, but can be reduced by using steroids, sugar and water in power respectively (all of which are in game)
5. BUFF: Increase the stat wall: Currently only able to go as far as 210 stamina, 12 regeneration. With removing the instant stamina boost, introducing fatigue which will mean your stats will take longer to increase, this is balanced by the fact that you can buff your character more than once. The max buff you can be is 250 stamina, 15 regeneration, higher than average disarm/parrying, and higher than average speed (but nowhere near meth/sonic speed)
6. BUFF: Keep stamina reduction at -1 per 15 minutes. Have it so it goes -1 each stat per 15 minutes, but only if you're not working out. If you're working out, even periodically during that 15 minutes, it does not reduce.
Come on coders, I want to fight scrubs, lose then go through a rigorous training montage only to get tased. Please let this happen.
The bad news is that drugs and exercising doesn't really effect stamina all that much.
The good news is that most of you probably don't know that exercising actually does something, and that while it's lackluster, the system is clearly is in place, it just needs tweaking and expansion.
Here's my results: (Base stamina is 200/200, regeneration is 10)
Here's what I suggest:
1. NEW: Introduce a new machine, treadmill: Buffs speed of user slightly. I'll sprite even it.
2. NEW: Change punching bags: Instead of increasing stamina regeneration, it increases disarm effectiveness. You'll be more likely to parry a punch, and it requires less stamina for doing so.
3. NERF: Remove instant stamina boost: You'll instantly get that stamina buff from using a machine once. That's not too great. Instead make it so it requires 4-5 uses of a machine to boost your stat by +1. Obviously different with punching bags, which requires 9-10 clicks
4. NERF: Introduce "fatigue": You shouldn't be able to use the same machine again directly after. Introduce a cool down period known as "fatigue" that stops you from just buffing your character near instantly. This cool down period is relatively short, but can be reduced by using steroids, sugar and water in power respectively (all of which are in game)
5. BUFF: Increase the stat wall: Currently only able to go as far as 210 stamina, 12 regeneration. With removing the instant stamina boost, introducing fatigue which will mean your stats will take longer to increase, this is balanced by the fact that you can buff your character more than once. The max buff you can be is 250 stamina, 15 regeneration, higher than average disarm/parrying, and higher than average speed (but nowhere near meth/sonic speed)
6. BUFF: Keep stamina reduction at -1 per 15 minutes. Have it so it goes -1 each stat per 15 minutes, but only if you're not working out. If you're working out, even periodically during that 15 minutes, it does not reduce.
Come on coders, I want to fight scrubs, lose then go through a rigorous training montage only to get tased. Please let this happen.