08-19-2015, 01:05 PM
So as you all know Tasers have revived a massive buff is the last couple of months. That buff makes so if you are hit by one bolt of a taser you will have confused moment and you will drop any item you are holding and lose any ability to pick up a item even after the stun wears off and you can move around again.
This buff is OP for the following reasons.
1.Security Officers will stun you until your stamina is depleted causing your game to lock up due to a annoying bug that has been around since late march (for me atleast)
2.On top of the lockup the confused movement makes it impossible to escape from security or anyone else with a taser
3.Once stun and you recover from the stun you cannot use any weapons or pickup any items to defend yourself from the person. Effectively making the taser a instant win weapon if you get hit.
I've seen admins go on record saying how they hated stun weapons making people a one man army and how they wanted to at least nerf the stun baton. At first I disagreed with this but now I understand, Are we really at the point where we think getting stunned should make it to where you can't completely defend yourself or run away? Disarm won't protect you from a baton or a taser bolt and like I said security officers take advantage of the crashing bug. The way it worked before was fine, the stuns lasted long enough for a officer to cuff a person and if they were careless then it was on them for being too slow and when they were stunned they dropped their weapon and keep in mind they would be stunned for awhile as well. I know security is a hard job I pretty much been playing it exclusively since I learned the ropes to the game. But I don't think it is so hard that they need weapons that gives a person no chance what-so-ever to defend themselves or fee if they get the chance.
I will now quote some points from the other thread
I fought a changeling earlier today who had the upper hand on us cause it kept using it's scream attack to stun us and we could not use any items to defend ourselves, lucky for us it took the chance to escape even though it could have killed us right there and then
It was said in the other thread that it was open to discussion and then we got told to stop talking about it. So at the request of others I made this thread. I love to see what others think as I personally think this buff was overkill. As a side note there has been talks to make the stun baton this powerful to.
This buff is OP for the following reasons.
1.Security Officers will stun you until your stamina is depleted causing your game to lock up due to a annoying bug that has been around since late march (for me atleast)
2.On top of the lockup the confused movement makes it impossible to escape from security or anyone else with a taser
3.Once stun and you recover from the stun you cannot use any weapons or pickup any items to defend yourself from the person. Effectively making the taser a instant win weapon if you get hit.
I've seen admins go on record saying how they hated stun weapons making people a one man army and how they wanted to at least nerf the stun baton. At first I disagreed with this but now I understand, Are we really at the point where we think getting stunned should make it to where you can't completely defend yourself or run away? Disarm won't protect you from a baton or a taser bolt and like I said security officers take advantage of the crashing bug. The way it worked before was fine, the stuns lasted long enough for a officer to cuff a person and if they were careless then it was on them for being too slow and when they were stunned they dropped their weapon and keep in mind they would be stunned for awhile as well. I know security is a hard job I pretty much been playing it exclusively since I learned the ropes to the game. But I don't think it is so hard that they need weapons that gives a person no chance what-so-ever to defend themselves or fee if they get the chance.
I will now quote some points from the other thread
SL the Pyro Wrote:I'll admit that I might not have been right in the head when I suggested the taser change. Something about "shocks make your fists clench, so why would you DROP what you're holding?". I'll concede though that Security still needs a reliable way to disarm people, otherwise their jobs would be nigh-impossible.
Frank_Stein Wrote:I think also, when people drop things especially from slips, it shouldn't get dropped immediately below them all the time, but maybe get flung out a bit like it was tossed.
The idea of two people fighting, both getting knocked down from an explosion, and having a c-saber/gun tossed across the room for them to race crawl to get to first is exactly the kind of situation a mechanic like this should be created for.
I fought a changeling earlier today who had the upper hand on us cause it kept using it's scream attack to stun us and we could not use any items to defend ourselves, lucky for us it took the chance to escape even though it could have killed us right there and then
It was said in the other thread that it was open to discussion and then we got told to stop talking about it. So at the request of others I made this thread. I love to see what others think as I personally think this buff was overkill. As a side note there has been talks to make the stun baton this powerful to.