08-28-2015, 07:12 PM
Mr. MD, the rival of the RD, has never had reliable relentless followers!
Well, that is no longer a problem! I present to you, the HealBuddy
![[Image: 09FiOPr.png]](http://i.imgur.com/09FiOPr.png)
DMI can be downloaded here, if you want to look at everything I guess. https://dl.dropboxusercontent.com/u/844 ... Buddy_.rar
This little guy is the opposite of the evil GuardBuddies! They will escort any chosen person and heal them when they get injured! They even has customizable commands, much like a GuardBuddy!
Heal_Script: The HealBuddy will guard whoever the programmer designates! Want to protect a man with valuable information? Assign him a HealBuddy!
Heal_Patrol: The HealBuddy will follow the same route as a GuardBuddy would, and heals people who look a bit injured. Sounds overpowered? Read the Drawbacks later.
Heal_Recall: All currently assigned HealBuddies will return to their charging/Synthesize station
No purge script, as Patrol serves that function.
Now, I bet you are wondering, "Wow! This sounds like a great idea, but what stops it from being simply overpowered?" Well, the HealBuddies don't have UNLIMITED chemicals.
In fact, its quite limited, and to gain more, they need to head to a Recharge/Synthesize station to gain more chemicals, and synthesizing chemicals can take quite a long time (If I had to choose, up to 10 minutes would be my choice.) Stuff like patrolling would obviously use a ton of chemicals, and the buddies would probably only be outside of their recharging area for a little bit before returning to restock.
I really like the ideas I came up with, but you are all probably MUCH better than I am at coming up with ideas, and balancing these cool things out.
Sorry if my post is pretty ranty I am really tired and wanted to get this out of the way.
Well, that is no longer a problem! I present to you, the HealBuddy
![[Image: 09FiOPr.png]](http://i.imgur.com/09FiOPr.png)
DMI can be downloaded here, if you want to look at everything I guess. https://dl.dropboxusercontent.com/u/844 ... Buddy_.rar
This little guy is the opposite of the evil GuardBuddies! They will escort any chosen person and heal them when they get injured! They even has customizable commands, much like a GuardBuddy!
Heal_Script: The HealBuddy will guard whoever the programmer designates! Want to protect a man with valuable information? Assign him a HealBuddy!
Heal_Patrol: The HealBuddy will follow the same route as a GuardBuddy would, and heals people who look a bit injured. Sounds overpowered? Read the Drawbacks later.
Heal_Recall: All currently assigned HealBuddies will return to their charging/Synthesize station
No purge script, as Patrol serves that function.
Now, I bet you are wondering, "Wow! This sounds like a great idea, but what stops it from being simply overpowered?" Well, the HealBuddies don't have UNLIMITED chemicals.
In fact, its quite limited, and to gain more, they need to head to a Recharge/Synthesize station to gain more chemicals, and synthesizing chemicals can take quite a long time (If I had to choose, up to 10 minutes would be my choice.) Stuff like patrolling would obviously use a ton of chemicals, and the buddies would probably only be outside of their recharging area for a little bit before returning to restock.
I really like the ideas I came up with, but you are all probably MUCH better than I am at coming up with ideas, and balancing these cool things out.
Sorry if my post is pretty ranty I am really tired and wanted to get this out of the way.