Posts: 215
Threads: 17
Joined: Jul 2015
[b]Basically![/b]: Machine A can be used to ''Suck'' the void thingy? Then you insert Machine A into Machine B and then you can use Machine B to open a portal to the void. ''Or something like this'' I hate accidentally walking into the Void when trying to Solo send myself to somewhere and the Void also messes up the Public access side.
Slap me if you can already move it somehow.
Posts: 215
Threads: 17
Joined: Jul 2015
What happened? Basically!
Hmm...
Just Ignore it!
Posts: 1,526
Threads: 36
Joined: Jun 2013
yeah, this is a good convenience idea. hitting the void portal makes letting volunteers in thru the public access door a sudden no-go. bring able to stick it in a portal frame or something and move it elsewhere would be great.
and it may also open up mischief possibilities for putting the void portal in unexpected places to trick the unobservant into going in
Posts: 561
Threads: 10
Joined: Jan 2015
BYOND Username: Vunterslaush
Running into that portal is kinda part of the staff assistant experience. I don't think it should change.
Posts: 215
Threads: 17
Joined: Jul 2015
Atleast being able to build something like that would be nice, because NEEERDS! -cough- i meant scientists would like it ALOT. Atleast the ones on LLJK1.
Posts: 445
Threads: 68
Joined: Mar 2014
Being able to move the void portal to somewhere even more annoying might be fun.
Posts: 215
Threads: 17
Joined: Jul 2015
I was thinking something like this, but... i can't sprite for shit!
Posts: 215
Threads: 17
Joined: Jul 2015
Even better idea!:
![[Image: d4c6928973096e4c663a0e3e432dfef7.png]](http://i.gyazo.com/d4c6928973096e4c663a0e3e432dfef7.png)
You need to feed it with a particle accelrator!
YOUR SPRITES SUCK! NUUB! I know! Get lost!
Posts: 215
Threads: 17
Joined: Jul 2015
I edited all the stuff alot:
![[Image: 13036f529560945bf0938a4a8869f233.png]](http://embed.gyazo.com/13036f529560945bf0938a4a8869f233.png)
Everything still looks like shit!