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Official Traitor Items Discussion Thread (Wonk)
Skunkrocker Wrote:New QM Traitor Item: Black Market Access Pass
Cost: 12 Telecrystals.

Using the Black Market Access Pass on any computer allows you to access the Deepweb and order some items, using Nanotrasen funds, to help with your robust antagonist needs. Here is an example of what I was thinking:

Shipping Budget: 28655 Credits

THE SYNDICATE SHIPPING COMPANY, LLC.
--------------------------------------------------------------------------------
Main Menu

Please select the Supply Package you would like to request:

Item Cost Contents
Space Suit 1000 Contains a Red Syndicate EVA Suit
Armor 10000 Contains a set of Syndicate Heavy Armor
[literally every item the syndicate offers goes here, with their telecrystal price * 10000 for the cost]
Unsolvable Crate 10000 A fake crate disguised as a bomb. No matter what you try to guess for the Deca Code, it still explodes on the third try.
10x Macrobomb Implanters 100000 Ten Macrobomb Implanters.
Angry Animal Crate 200000 A crate containing ten Yetis, Space Bears, or Wendigos.
40LBS BOX OF WASPS 300000 A Hydroponics crate that claims to contain bees; actually contains 20-30 Space Wasps.
Arsenal 400000 Contains a random assorment of 3-5 boxes of guns, with ammo.
EOD Crate 500000 Contains a random assorment of 3-5 types of
Clown Car 500000 Contains a clown car why would you want this oh god.
Box of Spiders 1000000 This box contains spiders. Many different kinds.
Minigun 1000000 Contains a minigun with unlimited ammo.
HAZMAT Crate 1000000 Contains 10 different poisons.
Nuke 5000000 Contains 1 nuclear weapon.

Main Menu

The risk reward seems pretty balanced to me. But it could use some work. Those were just the items I could think of too, imagine what else you purchase!

I approve of this idea

{replace the blackmarket with a syndicate comic book with mail order traitor gear on the back)
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I also like the black market idea, but some of the items could use some balancing. 10 wendigoes/yetis/bears pretty much spells near-certain death for the station, 20-30 space wasps isn't as bad but is still really bad, 10 macrobomb implants is absolutely fucking insane if you plant them all into one person, a minigun with unlimited ammo doesn't make very much sense, etc. etc.

I'm loving the overall concept, though. With a bit of tweaking and adjustments to the specific items, this could be a really cool feature.
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Yeah, it's mainly why I made the prices so exorbitant. Its like "these things can end a round, but as QM can you amass enough money to earn them?"
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Maybe a gun that shoots credits. Bigger bills = more power (impact force and damage) but obviously costs more. You can either shoot anything from 1 credit annoyances that do no damage to 100,000 credit rounds that knock them around like the Riot Shotgun, but with a longer firing delay the more powerful the shots.

Finally, surgery to remove bullets would prove valuable! Haw haw haw
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what we need is guns whose bullets turn into shrapnel

also that unsolvable crate sounds like fun on a bun and i love it
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Syndicate Zippo
5TC, Engineer/Scientist exclusive.

Using criminal trade secrets (someone took the safety nozzle off a regular zippo), the Syndicate have cleverly disguised this pyromaniac's dream as a simple, innocuous lighter.

It's a zippo lighter like any other, only with the (slightly reduced?) functionality of a flamethrower. It also doesn't require any air mixture to function. Initially comes loaded with welding fuel, but can be refilled with anything you like. Unfortunately due to its tiny size the lighter has reduced space for whatever pyrotechnic chemicals you can muster up, but it's the price you pay for a flamethrower that fits in your pocket!

Attempt to light a cigarette with this and you go up like the fourth of July o snap that burn was fire
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Put moeblob masks into surplus crates imo
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Mofleaker Wrote:Syndicate Zippo
5TC, Engineer/Scientist exclusive.

Using criminal trade secrets (someone took the safety nozzle off a regular zippo), the Syndicate have cleverly disguised this pyromaniac's dream as a simple, innocuous lighter.

It's a zippo lighter like any other, only with the (slightly reduced?) functionality of a flamethrower. It also doesn't require any air mixture to function. Initially comes loaded with welding fuel, but can be refilled with anything you like. Unfortunately due to its tiny size the lighter has reduced space for whatever pyrotechnic chemicals you can muster up, but it's the price you pay for a flamethrower that fits in your pocket!

Attempt to light a cigarette with this and you go up like the fourth of July o snap that burn was fire


if this was added, you should be able to combine that, a pack of syndicools, and a sleepy pen for something similar to this

[Image: A0bB9Ya.jpg]
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New ??? Traitor Item: The Clowner
Cost: ???

This thing... no one knows where it came from. Was it created by the Wizard Federation? Is it secretly manufactured by the Killer Klowns? Did the Genetics department take one too many injectors? The point is... this chip, when attached to the Cloner, causes all those who are cloned to be infected with the deadly disease of Honkintonitus, a rare breed of virus that is not often seen if ever. It has no cure. You will become a Cluwne. There is no escape. There is no remorse. You will honk forever... until you are dead.
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Skunkrocker Wrote:New ??? Traitor Item: The Clowner
Cost: ???

This thing... no one knows where it came from. Was it created by the Wizard Federation? Is it secretly manufactured by the Killer Klowns? Did the Genetics department take one too many injectors? The point is... this chip, when attached to the Cloner, causes all those who are cloned to be infected with the deadly disease of Honkintonitus, a rare breed of virus that is not often seen if ever. It has no cure. You will become a Cluwne. There is no escape. There is no remorse. You will honk forever... until you are dead.
btw cloning doesn't remove cluwning.
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Override Tracking Beacon
Cost: 2

A dastardly tracking beacon that always shows up on the teleporter computer as what the user wants it to, even going as far as to override any legitimate beacons in the designated area. Thus you can set it to "medbay" but throw the thing into an asteroid full of fermids and no one will know the difference. At least until it's too late.
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RAWK_LAWBSTAR Wrote:Override Tracking Beacon
Cost: 2

A dastardly tracking beacon that always shows up on the teleporter computer as what the user wants it to, even going as far as to override any legitimate beacons in the designated area. Thus you can set it to "medbay" but throw the thing into an asteroid full of fermids and no one will know the difference. At least until it's too late.

sounds like something that should come in a kit with the teleport gun instead of being its own purchase.
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RAWK_LAWBSTAR Wrote:Override Tracking Beacon
Cost: 2

A dastardly tracking beacon that always shows up on the teleporter computer as what the user wants it to, even going as far as to override any legitimate beacons in the designated area. Thus you can set it to "medbay" but throw the thing into an asteroid full of fermids and no one will know the difference. At least until it's too late.
Sounds awesome. Cost might be a little high as the beacons are rather niche these days (as far as I know..?) I disagree with Dr_Bee for the record, there are certainly situations where you might want one or the other but not both.
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Implantable Camera Kit
Cost: idfk

Works exactly like the helmet cam except it can be implanted into someone/something. Watch their every move on your brand new little portable TV (Included in package!)

Is a pesky and robust HoS roaming the station? Just check your little TV to make sure he's out far away beating clowns before you stab this guy with your c-saber!
Oh no someone's yelled for help on the radio as you were murdering them! What's your best getaway route? What's the ETA on the security force? Just check your portable TV and you'll know where they're at and where they're coming from!
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How do you implant it in them without them noticing?
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