I think the main purpose of the thread was to create a new channel for mining and QMs. This wouldn't make sense in lore. The reasoning for the engineering channel is probably:
Engineers use char, plasmastone, and other things to power the engine. They are also in charge of fixing a broken station.
Mechanics fix and build machines and need a ton of materials to do so.
Quartermasters can sell materials to make the station money.
Miners are the main supply of materials.
How it actually works:
Engineers use no char to hellburn which often makes escape hallway an escape hellway.
Mechanics break machines and build deathtraps and need a ton of materials to field the hallways with hacked zoldorfs.
Quartermasters can sell materials to make the station monkeys. Or gear themselves up with indysuits, shock gloves, and weapons with a stolen sec/head card.
Miners are the main supply of materials to make themselves a sparkling, rainbow smoking room between the escape arms.
I have no point to make with that second list. It's just there.
Now, on topic. There's a resistance to making new radio channels or even changing the old ones. If things were to change, my personal preference would be like this:
Every headset is aligned with it's owner's job. When you speak into a special channel, your headset's Job title is prepended to your statement in fashion of "
Manne Love [135.7][Miner] says, "Farte"" or something easier. Taters would have to be sneakier, I guess. The channels list would go:
Command(h): Heads
Security(s): HoS, Captain, HoP, Security, Detective
Medical(m): HoS, Captain, MD, Doctors, Geneticists, Roboticists, Security, Janitor, Quartermasters, Detective
Research®: HoS, Captain, RD, MD, Scientists, Quartermasters, Detective
Engineering(e): HoS, Captain, CE, Engineers, Mechanics, Miners, Quartermasters, Detective
Civilian Services©: HoS, Captain, HoP, Chef, Barman, Botanists, Janitor, Chaplain, Clown, Quartermasters, Detective
(iffy)
Artificials/Borgs/SIlicons(a): HoS, Captain, Roboticists, AI, Borgs
Some highlights of this system:
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- The prepending of a headset's job title would lessen confusion in special channels about who's talking.
- Civilian Services would have their own channel. I searched for this on the forums and it's been brought up at least once by Redbeard and has some support.
- Security is often first responders to medical emergencies, so them having access to the medical channel makes sense.
- The detective can be more detective-y.
- Quartermasters serve as a relay to shuffle resources around the station. Science wants botany to grow some black venne? Get the QMs on it. Medical wants to throw a taco party for the recently deceased? QM is happy handle the logistics. People also have a direct channel to ask for benign things like medical crates or lasers. Orders from computers get missed often.
Some strange bits that need explaining:
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- I don't really like machine translation implants. This has been brought up a few times from others. I don't even roll borg, either. I just think it's silly. My thoughts on this would be to give the HoS, Captain, and Roboticists (or maybe just roboticists) access to the channel. The only way anyone else could get access to it is to either copy one of those headsets or buy an implant from DOC for something like 20k. The DOC bit was brought up in an earlier topic.
- Janitor having access to medical. Any time the medical channel is used it usually means there is a nice mess involved. They get access, anyways, so meh.
If this topic was about moving mining back out to the derelict, then I'm sorry for this large, out of topic post. If it was indeed about moving mining out
there then I would disagree. The only reason they would interact with the station then is to either murder or become a vigilante. At least now they build fancy stuff with their ores for all to see, or wave at the QM as they sell their excess ores by going through the cargo hangar.