04-09-2015, 07:24 PM
Budget-Surplus Crate:
Basically it's a lower cost version of the surplus crate, which contains only low cost items (items under 6 telecrystals). It would also contain a lower amount of items, such as 6-12(or even a greater range, like 4-12?) telecrystals worth of items. The main point of this crate would be to not use up all your telecrystals, so you could actually buy an item or two you wanted. I'm not sure if this would defeat the purpose of the surplus crate too much though, as there might be no point to get anything other than it. It would have to cost more than 6 telecrystals, perhaps 7 or 8, and it wouldn't have a chance to spawn another crate inside itself.
Specialty-Surplus Crate:
The main idea of this crate is that it would only contain job-specific traitor items. I'm not sure if it should be worth 12 telecrystals in total, or lower, but as most job specific items are high value items, it would be best to have it at 12 I believe. It should most likely stick with the 18-24 telecrystals worth of items, or depending on how powerful people consider them items to be, a lower range of telecrystals such as 12-18. Like the Budget-Surplus Crate you would only be able to get 1, there would be no chance to get another one as the crate itself is not job specific.
Junk Crate:
The idea of this crate, is that it's an assortment of items from around the station and possibly a few low-cost traitor items. It should cost either 12 telecrystals, or perhaps 10 and contain at most 4-6 telecrysals worth of items. It's also filled with quite a few items from around the station. It could be clothes, weapons (stun batons, tasers, flash, zip gun, .38 revolver, etc), internals, engineering equipment(gloves, toolbox, miners belt, utility belt), specialty items (bee eggs, volton, hand-tele, etc), or medical stuff (medkits, bottles of meds, medical equipment, hyposprays). Stuff the syndicate would pick up from raids, stuff in a crate before it makes it to the trash compactor, and send it to you.
Basically it's a lower cost version of the surplus crate, which contains only low cost items (items under 6 telecrystals). It would also contain a lower amount of items, such as 6-12(or even a greater range, like 4-12?) telecrystals worth of items. The main point of this crate would be to not use up all your telecrystals, so you could actually buy an item or two you wanted. I'm not sure if this would defeat the purpose of the surplus crate too much though, as there might be no point to get anything other than it. It would have to cost more than 6 telecrystals, perhaps 7 or 8, and it wouldn't have a chance to spawn another crate inside itself.
Specialty-Surplus Crate:
The main idea of this crate is that it would only contain job-specific traitor items. I'm not sure if it should be worth 12 telecrystals in total, or lower, but as most job specific items are high value items, it would be best to have it at 12 I believe. It should most likely stick with the 18-24 telecrystals worth of items, or depending on how powerful people consider them items to be, a lower range of telecrystals such as 12-18. Like the Budget-Surplus Crate you would only be able to get 1, there would be no chance to get another one as the crate itself is not job specific.
Junk Crate:
The idea of this crate, is that it's an assortment of items from around the station and possibly a few low-cost traitor items. It should cost either 12 telecrystals, or perhaps 10 and contain at most 4-6 telecrysals worth of items. It's also filled with quite a few items from around the station. It could be clothes, weapons (stun batons, tasers, flash, zip gun, .38 revolver, etc), internals, engineering equipment(gloves, toolbox, miners belt, utility belt), specialty items (bee eggs, volton, hand-tele, etc), or medical stuff (medkits, bottles of meds, medical equipment, hyposprays). Stuff the syndicate would pick up from raids, stuff in a crate before it makes it to the trash compactor, and send it to you.