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New Clown Traitor item: Honk Pockets.
#1
Similar in appearance to a regular Donk Pocket, the Honk Pocket upon injestion by a normal clown will quickly rejuvinate its injuries and provide it with beneficial stimulants, but if its injested by (or force-fed to) someone who isn't a clown, it has a chance to do one of two things to said poor sap,
1. Turn THEM into a clown with the whole outfit..and your (The "One True Clown" as they should see you as) Mindslave.
2. Turn them into a fukkin cluwne (To discourage others from purpously wanting to be mindslaves)
Telecrystal Cost: 10 (Spawns a box filled with them.)
Any thoughts?
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#2
Wilber456 Wrote:Similar in appearance to a regular Donk Pocket, the Honk Pocket upon injestion by a normal clown will quickly rejuvinate its injuries and provide it with beneficial stimulants, but if its injested by (or force-fed to) someone who isn't a clown, it has a chance to do one of two things to said poor sap,
1. Turn THEM into a clown with the whole outfit..and your (The "One True Clown" as they should see you as) Mindslave.
2. Turn them into a fukkin cluwne (To discourage others from purpously wanting to be mindslaves)
Telecrystal Cost: 10 (Spawns a box filled with them.)
Any thoughts?

Sounds like too little for too much, you could just buy Donk Pockets or mindslave implants. The cluwneing part sounds good though, tricking people into thinking they got a Syndie's Donk Pockets only to be cluwned and filled with shit like fartonium.

Good idea if the TC cost was reduced to maybe a bit more than the regular ones since they don't really have much a difference.
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#3
I was thinking maybe they could be filled with random shit like hobo wines are. So that way they can be a bit more deadly and fun to leave lying around.
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