01-14-2013, 05:39 PM
I was thinking about some modes that would add some colour into a mixed match, something that wouldn't take much alteration or coding to do, just tweaked versions of modes that are already there.
Here's what I've come up with:
You are a Vigilante
Nanotrasen security have proved to you that they are incapable of controlling the station, time to take matters into your own hands.
Eliminate criminal scum by all means necessary.
These are your objectives:
Objective 1: Find and assassinate the Traitor(s)
Objective 2: Do not harm or kill any civilians through your actions.
Objective 3: Capture Max Power, the Head of Security, alive to bring back to Centcom.
Type 246 Omega into your PDA ringtone to unlock your equipment.
Furthermore, killing any more than 3 civilians will result in your implant to be detonated.
Do not let us down. Good luck soldier.
This a tweak of traitor, but the kind of traitor that targets other traitors.
You start off not knowing the traitor, so like any vigilante you hunt for him, prowling through the station like a bad cop on drugs. The problem is: Nobody likes you. The crew just see you as another traitor, although some may sympathise with you, many just want to rob your of your shit.
The cops don't like you because of your violence attitude, that and one of your objectives is targeting their boss (or the captain, depends who's there on the round)
The traitors definitely don't like you. It ain't easy being a vigilante.
Your equipment is different than the average traitor: It's lacking bombs, poison, mind slave implants, emags, etc. All those are for causing chaos, not your style.
It contains more lethal in-your-face-holy-shit-vigilante stuff like Spacker shotgun + ammo (or other guns), infra-reds (because you don't want to beat down the detective to get it), TURD armor, stun mines, stun gloves (the longer lasting kind), muli-frequency headset, stimpacks, etc.
This is less about assassinating and secrecy and more about kicking down a door and charging at someone with your rifle. Refer to The Comedian from The Watchmen. You're him.
You are an Apprentice
The wizard federation has set the following operation as the final test to be accepted within the higher ranks. Work with your team to complete your objectives for glory and power.
These are your objectives:
Objective 1: Corrupt 60% of the station
Objective 2: Assassinate the AI and cyborgs
Objective 3: Assassinate all Heads of Staff
Use your spell book to select your spells. You currently have 2 points.
Failure will lead to certain death or ridicule.
This is a tweak of wizard, only this time there's 3 on a team. Unlike the wizard who starts off with magic missile and phase shift, you don't. You need to spend your points on it. Another thing is you only have 2 points, so you would have to have a small talk with the other apprentices on what they are picking so that you can think of a strategy with your powers. All in all, you have 6 spells between you.
The different strategies you could employ are endless, that's why I think this could be a really good game mode. You could have one apprentice who has knock and blind running into a room and casting it, followed by another apprentice who ran through the door that was opened using fireball, while the other apprentice keeps that meddling security guard at bay with a quick spell of warp. That's just off the top of my head too, I'm sure other people could be more creative.
Here's what I've come up with:
You are a Vigilante
Nanotrasen security have proved to you that they are incapable of controlling the station, time to take matters into your own hands.
Eliminate criminal scum by all means necessary.
These are your objectives:
Objective 1: Find and assassinate the Traitor(s)
Objective 2: Do not harm or kill any civilians through your actions.
Objective 3: Capture Max Power, the Head of Security, alive to bring back to Centcom.
Type 246 Omega into your PDA ringtone to unlock your equipment.
Furthermore, killing any more than 3 civilians will result in your implant to be detonated.
Do not let us down. Good luck soldier.
This a tweak of traitor, but the kind of traitor that targets other traitors.
You start off not knowing the traitor, so like any vigilante you hunt for him, prowling through the station like a bad cop on drugs. The problem is: Nobody likes you. The crew just see you as another traitor, although some may sympathise with you, many just want to rob your of your shit.
The cops don't like you because of your violence attitude, that and one of your objectives is targeting their boss (or the captain, depends who's there on the round)
The traitors definitely don't like you. It ain't easy being a vigilante.
Your equipment is different than the average traitor: It's lacking bombs, poison, mind slave implants, emags, etc. All those are for causing chaos, not your style.
It contains more lethal in-your-face-holy-shit-vigilante stuff like Spacker shotgun + ammo (or other guns), infra-reds (because you don't want to beat down the detective to get it), TURD armor, stun mines, stun gloves (the longer lasting kind), muli-frequency headset, stimpacks, etc.
This is less about assassinating and secrecy and more about kicking down a door and charging at someone with your rifle. Refer to The Comedian from The Watchmen. You're him.
You are an Apprentice
The wizard federation has set the following operation as the final test to be accepted within the higher ranks. Work with your team to complete your objectives for glory and power.
These are your objectives:
Objective 1: Corrupt 60% of the station
Objective 2: Assassinate the AI and cyborgs
Objective 3: Assassinate all Heads of Staff
Use your spell book to select your spells. You currently have 2 points.
Failure will lead to certain death or ridicule.
This is a tweak of wizard, only this time there's 3 on a team. Unlike the wizard who starts off with magic missile and phase shift, you don't. You need to spend your points on it. Another thing is you only have 2 points, so you would have to have a small talk with the other apprentices on what they are picking so that you can think of a strategy with your powers. All in all, you have 6 spells between you.
The different strategies you could employ are endless, that's why I think this could be a really good game mode. You could have one apprentice who has knock and blind running into a room and casting it, followed by another apprentice who ran through the door that was opened using fireball, while the other apprentice keeps that meddling security guard at bay with a quick spell of warp. That's just off the top of my head too, I'm sure other people could be more creative.