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Remove Blobs from Extended Servers.
#1
Seriously, as of this typing, we have had 4 blobs destroy 2 rounds. the last one WITHIN A HALF HOUR FROM ROUNDSTART.

These blobstrosities are just too overpowered for a lowpop, solarium-dedicated server.
#2
Here is a log of the round. about 8 people, all working on Solarium stuff.

http://pastebin.com/Ms6VFdSt
#3
Okay. As of this posting, we had 4 braindead in an 18 player server (#1) I think 2 people were off station.

66 minutes into the round, blob shows up. Even after finding it early and attacking it, we lost a majority of the staff. And this was just a blob that started at the fryer and extended to the alcohol dispenser.

Still fighting it now with the remaining players, does not look good because it keeps spamming those lipids.
#4
What if blob had a size limit.

e.g The blob is too fat to move, it's collapsing under it's own weight.

There would probably need to be a way for blob to lose weight, but it would probably help with the unkillable blob problem.

Also a fat blob unable to support itself would be funny.
#5
I guess if it gets too big, have it retract in one area in order to expand in another.
#6
atomic1fire Wrote:What if blob had a size limit.

e.g The blob is too fat to move, it's collapsing under it's own weight.

There would probably need to be a way for blob to lose weight, but it would probably help with the unkillable blob problem.

Also a fat blob unable to support itself would be funny.

No fun on any server except these servers where everyone isn't on station.
#7
make blobs only able to spawn when there's a certain amount of people on the server, so 5 people genetic testing rounds don't turn into massacres
#8
icarus Wrote:make blobs only able to spawn when there's a certain amount of people on the server, so 5 people genetic testing rounds don't turn into massacres

this is already how it works iirc
#9
Code:
ADMIN LOG: Automatically disabling random major event Blob Outbreak in extended.
Somebody liked this idea.


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