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Microspider Implanter
When you die spiders burst forth from your every orifice and gib your corpse
alternatively, hostile owls
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Isaacs Alter Ego Wrote:Microspider Implanter
When you die spiders burst forth from your every orifice and gib your corpse
alternatively, hostile owls
Bees/Wasps so you can be THE PAIN.
Also: Since the Chaplain is basically in charge of the D&D game, why not make his traitor chaplain item something like the Deck of Many Things? Pull a card to invoke an effect of great and terrible power and of questionable aid.
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pizzatiger Wrote:I would love if carl sold more traitor gear. I feel like the stuff he sells isn't really useful in the long run.If he had a whole huge list of traitor gear that you can buy for lots and lots of money then more people would go to the listening post and make it more of a traitor club where people meet up to talk bussiness and buy stuff from carl
Agreed. Can CARL sell more traitor items? Nothing game breaking, just some more fun stuff for enterprising traitors.
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Archenteron Wrote:Isaacs Alter Ego Wrote:Microspider Implanter
When you die spiders burst forth from your every orifice and gib your corpse
alternatively, hostile owls
Bees/Wasps so you can be THE PAIN.
Also: Since the Chaplain is basically in charge of the D&D game, why not make his traitor chaplain item something like the Deck of Many Things? Pull a card to invoke an effect of great and terrible power and of questionable aid.
The deck of many things sounds like a good idea, but you need to remember, pulling from the deck could be the worst thing ever.
Image them drawing the card that destroys the soul.
Really It would have to be a SS13 deck of manythings.
Image the chaplain pulling out a card that summons FRIENDLY(towards him/her) npc mobs.
And then he pulls from it again, and gets a gib card or card that makes all the bees in the game hate him, and go out of there way to hunt him down and murder him.
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BYOND Username: RAWK_LAWBSTAR
It'd need a cool down period between draws but it could be very hilarious.
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Speaking of cards, why don't we have a tarot deck or ouija board around somewhere?
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RAWK_LAWBSTAR Wrote:It'd need a cool down period between draws but it could be very hilarious.
That's not how the deck of many things works, though. You choose how many cards to draw before you start, you draw that many, and they then occur in order of draw as the deck turns into a regular deck of cards...
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Archenteron Wrote:why not make his traitor chaplain item something like the Deck of Many Things? Pull a card to invoke an effect of great and terrible power and of questionable aid.
This is an awesome idea. Maybe make it sort of like the wizard spell Pandemonium? Random effects, some helpful and some useless, that you can mess around with and make a gimmick out of (imagine playing SnS in the Chapel and the traitor chaplain pulls a card that makes everyone in the room fart whenever they try to speak)
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Traitor Owlman Suit -- 3 telecrystals
Let's you look through the eyes of owls as if they were cameras.
THE OWLS ARE ALWAYS WATCHING.
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Add a special owl totem that turns corpses into owls.
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An idea I had a while ago: The pickpocket.
Quite similar to the radbow, it's a single-shot item that recharges quicker. Even stealthier than the radbow, with no projectile sprite. Targetting the chest silently plucks away their ID card and stores it in the pickpocket. Target the legs and you'll steal a belt or pocket slot item. Target the head and you poke them in the eyes, three stooges style, temporarily blinding them.
I love non-lethal traitoring, and there's few ways of inciting more wrath than stripping someone's ID card away. It forces them to hunt you to get their job and access back. It also reinforces that stealing IDs from living people is supposed to be a traitor-only thing.
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Crystal grass seeds.
Plant them on the floor to make grass that looks like ordinary glass, but acts like crystal glass shards when stepped on. Looks identical to ordinary grass, but examining it might reveal that something looks a little off. Maybe have them come with a special pair of shoes that protects you from their effects.
Bonus: splice with weeds to create an aggressive self-spreading variant, or infuse with mutagen to get Telecrystal grass.
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Roomba Wrote:Crystal grass seeds.
Plant them on the floor to make grass that looks like ordinary glass, but acts like crystal glass shards when stepped on. Looks identical to ordinary grass, but examining it might reveal that something looks a little off. Maybe have them come with a special pair of shoes that protects you from their effects.
Bonus: splice with weeds to create an aggressive self-spreading variant, or infuse with mutagen to get Telecrystal grass.
Worse than the janitor.
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DyssalC Wrote:Roomba Wrote:Crystal grass seeds.
Plant them on the floor to make grass that looks like ordinary glass, but acts like crystal glass shards when stepped on. Looks identical to ordinary grass, but examining it might reveal that something looks a little off. Maybe have them come with a special pair of shoes that protects you from their effects.
Bonus: splice with weeds to create an aggressive self-spreading variant, or infuse with mutagen to get Telecrystal grass.
Worse than the janitor.
Only way it's would be worst then a janitor is if every time you fell. It would Fart in your face and Laugh at you.
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Grayshift Wrote:An idea I had a while ago: The pickpocket.
Quite similar to the radbow, it's a single-shot item that recharges quicker. Even stealthier than the radbow, with no projectile sprite. Targetting the chest silently plucks away their ID card and stores it in the pickpocket. Target the legs and you'll steal a belt or pocket slot item. Target the head and you poke them in the eyes, three stooges style, temporarily blinding them.
I love non-lethal traitoring, and there's few ways of inciting more wrath than stripping someone's ID card away. It forces them to hunt you to get their job and access back. It also reinforces that stealing IDs from living people is supposed to be a traitor-only thing.
make it pair of gloves and it's perfect.