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Dead drops for spies
#1
Make it so in Spy mode, at various points during the round, each spy is informed of a new "dead drop" location, such as "disposal unit on the bridge" or "broken airlock in disposals", etc. picked at random.

Each spy would spawn with something like a Syndicate Decryption Key they could use on the dead drop object to make it spit out a traitor item, but it would print out an obvious red message to anyone near by, like "John Cena waves a USB stick! Some loot pops out of nowhere!. The drops would be the same for each spy, which would actually give spies a way to identify and locate each other other than by seeing who starts murdering first.

You could even have this be a traitor item delivery method in place of the PDA. It would focus the Spy's attention on the other spies instead of the crew, allow them to set up a little subterfuge by giving their key to a mindslave, and make them a little less like Traitors. You could even include notes in the dead drops for bonus objectives or information/hints as to who the other spymasters are, for a little more cloak and dagger nonsense. Give the spymasters something to do other than be the SPY KREW with the loudest, biggest guns rampaging down the halls.
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#2
This sounds fucking cool.

PDA beeps, check the message:
ALERT: DEAD DROP #1 HAS BEEN ACTIVATED. DOWNLOAD YOUR TELECRYSTALS AT: Barman's Computer

Means you can either stake it out, try nab the crystals, or just wait in a locker or something and jump him for a kill!
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#3
This would certainly be a step up from the current chaos of spy rounds.
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#4
This sounds like a good. I think it would be hilarious to have two gangs of mindslaves fight it out in area over a dead drop
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#5
Drop the macguffin requirement for getting the dead drop item and I think its solid. With a spymaster-only unlocker, the rest of the crew doesn't really have any real vested interest in keeping the spies from getting the goods. Without a key of whatever sort, you have spies trying to get the items without dying to other spies, vigilantes trying to get the items so they can be shit and kill the spies themselves, and security trying to stop all this spy nonsense and also have a justifiable reason to griff vigilantes.
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#6
Yes, anything to actually bring spies and their mindslaves into directed conflict over short-term goals (therefore possibly avoiding the fact that 90% of spy rounds end in everyone else in the station being killed like a dumb team deathmatch) is good and this sounds fun
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#7
david2222121 Wrote:Drop the macguffin requirement for getting the dead drop item and I think its solid. With a spymaster-only unlocker, the rest of the crew doesn't really have any real vested interest in keeping the spies from getting the goods. Without a key of whatever sort, you have spies trying to get the items without dying to other spies, vigilantes trying to get the items so they can be shit and kill the spies themselves, and security trying to stop all this spy nonsense and also have a justifiable reason to griff vigilantes.

I think the key is important to prevent meta-gaming of people just checking all the dead-drop spots at the beginning of a round before any spy nonsense even happens.
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