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The Droid Wrote:Incinerator Kit: RD or Scientist item set a la the MD's safari gear.
9-10 Telecrystals
Consists of the following:
1: Syndicate-brand flamethrower, longer range than a normal flamethrower and capable of being set to a fire-extinguisher style cone at the expense of range and increased chemical use, this useless without item #2
2: Syndicate air compressor/tank combo (red jetpack), holds far more chemicals than a normal flamethrower and forgoes the need for a gas tank. Comes pre-loaded with welding fuel and napalm, but can be refilled with any chem(s).
3: Syndicate Arsonist Outfit (black bio-suit w/red visor and details), functions like a regular bio-suit, but it is also fire-resistant (or fireproof).
I feel its functionality would be offset by the fact that every part of it is a giant "THIS GUYS IS GOING TO BURN EVERYONE" sign. Let us have left over crystals for an agent card and a voice changer so I can become THE FURY
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Africanized space bee egg
Swallow it, give birth to bees that kill anyone who gets too close. A certain obscure, convoluted process turns the bee into a friendly OVERBEE!
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For the Medical Personnel who have everything, here comes a whole new traitor item, The Patch Launcher, available to supporting retailers for the scientists and medical staff of the station, simply create a patch, fill it with whatever WACKY substances you feel the need to put in people, Load it into the Patch Launcher,AND VOILA! Your own drug party where you don't even have to invite anyone! Frank being a little too annoying at work? Calm him down with a patch of THC! Grudging with a co-worker? Cyanide will put an end to your quarrels! FOR THE LOW LOW PRICE OF ONLY 7 TELECRYSTALS THIS LIFE CHANGING PRODUCT CAN BE YOURS! WE SELL IT IN A BOX WITH A STARTER KIT! YOU CAN GET A RANDOMLY SELECTED BOX OF THE REAGENTS FROM OUR BACKROOM! Buy Patch launcher now!
Alright, so you may be thinking "but we already have a syringe gun!", well, this is an item that costs more, yet injects more, and doesn't fill up the same way, it is a single shot of up to 40 units of any chemical. IT also comes with said starter kit, which is a randomly generated box of different patches. You would theoretically load a patch, fire, load again or run back into hiding to make some more. I like the idea and i hope you all do too.
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thehman03 Wrote:For the Medical Personnel who have everything, here comes a whole new traitor item, The Patch Launcher, available to supporting retailers for the scientists and medical staff of the station, simply create a patch, fill it with whatever WACKY substances you feel the need to put in people, Load it into the Patch Launcher,AND VOILA! Your own drug party where you don't even have to invite anyone! Frank being a little too annoying at work? Calm him down with a patch of THC! Grudging with a co-worker? Cyanide will put an end to your quarrels! FOR THE LOW LOW PRICE OF ONLY 7 TELECRYSTALS THIS LIFE CHANGING PRODUCT CAN BE YOURS! WE SELL IT IN A BOX WITH A STARTER KIT! YOU CAN GET A RANDOMLY SELECTED BOX OF THE REAGENTS FROM OUR BACKROOM! Buy Patch launcher now!
Alright, so you may be thinking "but we already have a syringe gun!", well, this is an item that costs more, yet injects more, and doesn't fill up the same way, it is a single shot of up to 40 units of any chemical. IT also comes with said starter kit, which is a randomly generated box of different patches. You would theoretically load a patch, fire, load again or run back into hiding to make some more. I like the idea and i hope you all do too. This just sounds like a syringe gun and some poison bottles
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Your syringe gun fires all the same stuff, though, whereas the patch gun could have assorted ammo. Imagine queuing up a perflurodecalin/water/helfoam-part-1 patch followed by a flurosurfactant/hellfoam-part-2 patch
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For the Chaplain. (Or maybe just a surplus item. I had to think of SOMETHING to replace his grace.)
What about a Cluwne-a-tizer ray?
Would have the flaregun sprite, but bright lime green.
Cost would be pretty expensive if it's a chaplain item and not a surplus only weapon.
Has a slight delay before firing, like the wizards shocking grasp spell, but fires a projectile. Has a long recharge. This means it's only effective against people who are unaware or stunned.
Anyone hit by the projectile is turned into a demented yellow cluwne. These cluwnes would be free game for all, and would wear different clothes to make them recognizable. The point of the weapon would be to distract everyone as many players would never pass up the opportunity to murder someone if it's allowed.
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Toybasher Wrote:Anyone hit by the projectile is turned into a demented yellow cluwne. These cluwnes would be free game for all, and would wear different clothes to make them recognizable. Well I assume you don't know but apparently here we consider cluwnes human and we can't beat them up and shit because they are still players. It's fucking bullshit and I want to bring back the days when being a cluwne meant the entire crew hated you and wanted to kill you.
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KikiMofo Wrote:Toybasher Wrote:Anyone hit by the projectile is turned into a demented yellow cluwne. These cluwnes would be free game for all, and would wear different clothes to make them recognizable. Well I assume you don't know but apparently here we consider cluwnes human and we can't beat them up and shit because they are still players. It's fucking bullshit and I want to bring back the days when being a cluwne meant the entire crew hated you and wanted to kill you.
I know. I wish we brought it back too. The whole idea is the yellow cluwnes would be considered non human and killable by anyone to make them distinct from the green ones.
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KikiMofo Wrote:Well I assume you don't know but apparently here we consider cluwnes human and we can't beat them up and shit because they are still players. It's fucking bullshit and I want to bring back the days when being a cluwne meant the entire crew hated you and wanted to kill you.
Does that mean that being a cluwne would also be a free ticket to grief?
like a sort of Lorde Doome clause army for the wizard. The cluwnes don't necessarily have to follow his orders, just avoid getting murdered and be terrible cluwnes.
If someone could pull off mad dog destruction while constantly slipping and making gibbering noises I would be impressed. I would even be more impressed if cluwnes were outright feared for how lame they are.
Overall just telling people to kill cluwnes would be dumb, I would straight up defend myself if that was the case either way, but forcing a player to get murdered because of a chance encounter with a wizard isn't fun.
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atomic1fire Wrote:KikiMofo Wrote:Well I assume you don't know but apparently here we consider cluwnes human and we can't beat them up and shit because they are still players. It's fucking bullshit and I want to bring back the days when being a cluwne meant the entire crew hated you and wanted to kill you.
Does that mean that being a cluwne would also be a free ticket to grief?
like a sort of Lorde Doome clause army for the wizard. The cluwnes don't necessarily have to follow his orders, just avoid getting murdered and be terrible cluwnes.
If someone could pull off mad dog destruction while constantly slipping and making gibbering noises I would be impressed. I would even be more impressed if cluwnes were outright feared for how lame they are.
Overall just telling people to kill cluwnes would be dumb, I would straight up defend myself if that was the case either way, but forcing a player to get murdered because of a chance encounter with a wizard isn't fun. Well cluwnes are considered exactly the same as a normal player, they just happen to be annoying cluwnes. I don't really get it. The whole point of cluwning was so that the crew would be distracted by cluwnes and hunting them down instead of the wizard. Now all that happens is people drag the cluwne to genetics and clone it.
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KikiMofo Wrote:atomic1fire Wrote:KikiMofo Wrote:Well I assume you don't know but apparently here we consider cluwnes human and we can't beat them up and shit because they are still players. It's fucking bullshit and I want to bring back the days when being a cluwne meant the entire crew hated you and wanted to kill you.
Does that mean that being a cluwne would also be a free ticket to grief?
like a sort of Lorde Doome clause army for the wizard. The cluwnes don't necessarily have to follow his orders, just avoid getting murdered and be terrible cluwnes.
If someone could pull off mad dog destruction while constantly slipping and making gibbering noises I would be impressed. I would even be more impressed if cluwnes were outright feared for how lame they are.
Overall just telling people to kill cluwnes would be dumb, I would straight up defend myself if that was the case either way, but forcing a player to get murdered because of a chance encounter with a wizard isn't fun. Well cluwnes are considered exactly the same as a normal player, they just happen to be annoying cluwnes. I don't really get it. The whole point of cluwning was so that the crew would be distracted by cluwnes and hunting them down instead of the wizard. Now all that happens is people drag the cluwne to genetics and clone it.
The whole point of cluwnes was to fuck over the person you just cluwned. Falling over constantly and not being able to speak is punishment enough.
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I got robusted and bucklecuffed by a cluwne once...somehow.
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GuntherHermann Wrote:The whole point of cluwnes was to fuck over the person you just cluwned. Falling over constantly and not being able to speak is punishment enough. Yeah but they just go and get cloned and suddenly they are fine just with the name cluwne still. So yeah it's not that big of a deal anymore unless you blow up genetics too.
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Traitor Item for Barman: Hollow Bullets (Literally hollow)
1-2 telecrystals (Box of them maybe? Maybe more if it is a box??!?)
These special bullets allow the user to load them with whatever chemicals/concoctions they can imagine. Anyone shot with these are then injected with said chemical/concoction.
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Mimes are probably a dumb idea, but the clown mime rivalry on other servers has always been funny to me.
However the fact that the mime has special powers but no real reason to use them is dumb.
A mime traitor item could be really funny for what it is, especially if you just target clowns and the clowns followers.
Mime uniform would consist of a Mime mask, Mime clothes, and white gloves and shoes.
The mime mask keeps you from speaking at all, so you can't threaten people over radio and you're basically stuck as a mute wizard. This by nature means you have to be much more noticeable.
Suggested telecrystal level is either 10 telecrystals or perhaps surplus crate or admin gimmick.
However the level of potential mime antics is endless. Mime probably needs more unique things to make it less like the wrestle belt in function. Also you can't hold anything while you are using any of the mime powers.
Mime Bazooka. "Mime makes a bazooka like motion and something fires, what the heck?" (Maybe requires a long recharge and does some small to medium damage)
Mime Beehive: Mime makes a motion like they are throwing something, does anyone hear bees? (could make a bee appear at random, stings unlucky people with histamine in it's range)
Mime Grenade: Works like throwing any of the flashbangs/chemical bombs etc. but perhaps the effect is random. Could stun, rarely causes an explosion or emp burst.
Mime sword: Looks like Mime is swinging something, could remove limbs.
Mime lasso: stuns an unlucky person in it's range, feels like a real lasso. Can use this to quickly pull someone from far away.
Maybe the clown is invulnerable to most if not all of the mime powers, so anyone wearing the clown suit is best suited to killing a mime, mostly because this would be funny.
Some of these things probably are overpowered for what they are, feel free to yell at me with a big nope or suggest improvements.
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