04-22-2014, 04:38 AM
I was reading the thread about balancing the vampire, and it gave me an idea.
Blood in People Containers
Every person should be changed to a special "beaker" of size 400 or so. A fully healthy person would have this container filled with 200 units of blood. The other 200 or so units would be for other chemicals. This blood should slowly regenerate, up to the original 200 units, so if somebody takes your blood, you can still get it back.
Consequences
The biggest thing I would suggest is to tie the maximum health one could have to the amount of blood in the system. In the suggesting above, the simplest thing would be your maximum health is the blood in you divided by 2. This should probably be capped at 100, but it might be funny for people to steal blood from others to give themselves more health.
For vampires, I would increase their container size to 1000, where they would keep the blood they acquired. I would also change how they suck blood. They should start out sucking blood at the full 10 units per cycle for 5 cycles. The amount of blood per cycle should then be cut in half for the next cycle, so the vampire would get only 5 units per cycle. After the next 5 cycles the amount of blood would be cut in half again, and so on, until the vampire has taken 100 units of blood. This would put the victim just at crit, unless the vampire ran away before hand. It would also mean the victim would need a blood transfusion (or wait a long time) before they were able to be healed. Or the vampire might be a jerk and beat the victim to death anyways, so who knows.
So, I guess my idea for vampires amounts to reducing the blood a vampire can get from a victim and capping the total blood.
Other fun ideas:
Make bleeding out from a gunshot wound more of a concern. Bleed yourself out a bit so you can fit in more drugs/medicine. Jam people full of sugar/booze to find a vampire. Sleepy pen somebody with smoke reagents, watch as most of their blood goes away. Have blood type be important, and give medbay something new to do.
I don't know too much about how the game is coded, so hopefully this isn't too stupid of an idea from a coding perspective.
Any thoughts or ideas?
Also, let me know if I need to clarify anything
Blood in People Containers
Every person should be changed to a special "beaker" of size 400 or so. A fully healthy person would have this container filled with 200 units of blood. The other 200 or so units would be for other chemicals. This blood should slowly regenerate, up to the original 200 units, so if somebody takes your blood, you can still get it back.
Consequences
The biggest thing I would suggest is to tie the maximum health one could have to the amount of blood in the system. In the suggesting above, the simplest thing would be your maximum health is the blood in you divided by 2. This should probably be capped at 100, but it might be funny for people to steal blood from others to give themselves more health.
For vampires, I would increase their container size to 1000, where they would keep the blood they acquired. I would also change how they suck blood. They should start out sucking blood at the full 10 units per cycle for 5 cycles. The amount of blood per cycle should then be cut in half for the next cycle, so the vampire would get only 5 units per cycle. After the next 5 cycles the amount of blood would be cut in half again, and so on, until the vampire has taken 100 units of blood. This would put the victim just at crit, unless the vampire ran away before hand. It would also mean the victim would need a blood transfusion (or wait a long time) before they were able to be healed. Or the vampire might be a jerk and beat the victim to death anyways, so who knows.
So, I guess my idea for vampires amounts to reducing the blood a vampire can get from a victim and capping the total blood.
Other fun ideas:
Make bleeding out from a gunshot wound more of a concern. Bleed yourself out a bit so you can fit in more drugs/medicine. Jam people full of sugar/booze to find a vampire. Sleepy pen somebody with smoke reagents, watch as most of their blood goes away. Have blood type be important, and give medbay something new to do.
I don't know too much about how the game is coded, so hopefully this isn't too stupid of an idea from a coding perspective.
Any thoughts or ideas?
Also, let me know if I need to clarify anything