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BYOND Username: BlackPhoenix0928
KikiMofo Wrote:I request a wizard space car and it should have an active SEED on at all times but it never explodes it just smashes through shit. Can you imagine riding that bitching car into chemistry in the beginning of a round with like a really cool metal song playing or some kind of horn blowing? Now that is what I call a bad ass space wizard.
So what you're saying is, you want wizards to get an admin bus.
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BYOND Username: waffels5000
I really like kikimofo's idea, there should be a thing like an echoing noise when the car is coming to give the crew a fair warning. Play a cool song like deathmetal or something similarly dramatic
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BYOND Username: KikiMofo
BlackPhoenix Wrote:KikiMofo Wrote:I request a wizard space car and it should have an active SEED on at all times but it never explodes it just smashes through shit. Can you imagine riding that bitching car into chemistry in the beginning of a round with like a really cool metal song playing or some kind of horn blowing? Now that is what I call a bad ass space wizard.
So what you're saying is, you want wizards to get an admin bus.
Well yeah until someone shoots enough times to make it blow up. Also it can't go through small doors cause it's the size of a pod. It can only smash through windows and tables. When it blows up it should send out a big thing of fire like someone just blew up a plasma tank.
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poland spring Wrote:It would actually be interesting to give the crew an alternate win condition to Wizard mode by invading the wizard's dungeon and destroying his crystal ball or phylactery or spellbook or whatever the hell grants him his powers.
Heck, make it a spellbook they can burn, let the wizard change his spells out whenever he wants to at his spellbook (subject to a limit on spells he can know at any one time), and make teleportation free but on a cooldown. The wizard gets a mystical warning if any adventurers set foot in his dungeon, so he can choose whether to keep at his mission or teleport back home to defend his spellbook with his monsters, traps, and of course his own powers. And the wizard is immune to all of these things because he's the dungeon master because of course he is.
Maybe have a separate, sealed-off section full of monsters hostile even to the wizard that's full of goodies, so if the wizard wishes to try his luck he can or the crew can invade even on non-wizard rounds to try to get at some Space Wizard Federation artifacts.
How the Wizard sees it:
How the crew sees it:
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