02-06-2014, 07:50 AM
The heater now has a Details readout, which gives a hint similar to Features on the X-ray machine. You'll have to figure out yourself what those hints mean though.
Here's some more information though, on stimulus strengths in particular. I also just put through an update that will allow reagent splashing to work on artifacts - however, I didn't make it so some artifacts absolutely require reagents to be activated. They're just another method of stimulating them in addition to the lab equipment.
So, here's the most common ways you can stimulate an artifact (this is purposefully not a complete list):
Force
Pitcher Machine/Object Throwing: Dependent on object used
Attacking with an object: Dependent on object used
Touching it: Very tiny amount (will never be enough to activate force artifacts)
Explosions: Strong to extremely strong (fairly likely to destroy the artifact in the latter case)
Meteor Impact: Very strong
Blob Attack: Fairly strong
Bullets: Depends on bullet used
Heat/Cold Note: "Base" temperature is 310 degrees. Above that is hot, below it is cold. All numbers here are degree values
Heater Pad: Runs from 200 to 400. Very easy to control the exact temperature.
Explosions: Between 380 and 500 depending on how powerful the explosion is
Applied Napalm: 310 + 5 for every unit of napalm
Applied Chlorine Triflouride: 310 + 10 for every unit of cfl3
Applied Cryostylane: 310 - 10 for every unit of cryostylane
Burn with Welder: 800
Burn with Lighter: 400
Certain kinds of energy projectile: Depends on bullet used
Electricity Note: All numbers here are supposed to be Ohms (amperes, ie wattage * voltage)
Electrobox: Runs from 1 to 5000. Remember, wattage * voltage = Ohms.
EMP Burst: 800
Hit with Stun Baton: 1500
Certain kinds of energy projectile: Depends on bullet used
Radiation
X-Ray Machine: Runs from 1 to 10.
EMP Burst: 3
Applied Radium: 1 for every 10 units used
Certain kinds of energy projectile: Depends on bullet used
Other reagents might do unusual stuff outside of stimuli: for instance, acid will straight up cause damage to artifacts. This is handy if you need to get rid of them fairly quickly for any reason! For instance, if you can destroy an artifact bomb before it detonates, there'll be no explosion.
Here's some more information though, on stimulus strengths in particular. I also just put through an update that will allow reagent splashing to work on artifacts - however, I didn't make it so some artifacts absolutely require reagents to be activated. They're just another method of stimulating them in addition to the lab equipment.
So, here's the most common ways you can stimulate an artifact (this is purposefully not a complete list):
Force
Pitcher Machine/Object Throwing: Dependent on object used
Attacking with an object: Dependent on object used
Touching it: Very tiny amount (will never be enough to activate force artifacts)
Explosions: Strong to extremely strong (fairly likely to destroy the artifact in the latter case)
Meteor Impact: Very strong
Blob Attack: Fairly strong
Bullets: Depends on bullet used
Heat/Cold Note: "Base" temperature is 310 degrees. Above that is hot, below it is cold. All numbers here are degree values
Heater Pad: Runs from 200 to 400. Very easy to control the exact temperature.
Explosions: Between 380 and 500 depending on how powerful the explosion is
Applied Napalm: 310 + 5 for every unit of napalm
Applied Chlorine Triflouride: 310 + 10 for every unit of cfl3
Applied Cryostylane: 310 - 10 for every unit of cryostylane
Burn with Welder: 800
Burn with Lighter: 400
Certain kinds of energy projectile: Depends on bullet used
Electricity Note: All numbers here are supposed to be Ohms (amperes, ie wattage * voltage)
Electrobox: Runs from 1 to 5000. Remember, wattage * voltage = Ohms.
EMP Burst: 800
Hit with Stun Baton: 1500
Certain kinds of energy projectile: Depends on bullet used
Radiation
X-Ray Machine: Runs from 1 to 10.
EMP Burst: 3
Applied Radium: 1 for every 10 units used
Certain kinds of energy projectile: Depends on bullet used
Other reagents might do unusual stuff outside of stimuli: for instance, acid will straight up cause damage to artifacts. This is handy if you need to get rid of them fairly quickly for any reason! For instance, if you can destroy an artifact bomb before it detonates, there'll be no explosion.