01-22-2014, 11:44 AM
I thought of something that might be an interesting way to mix up the rotation of round types. Basically my idea is, one player starts as a body snatcher who looks human, and their goal is to replace as many crew members with alien body doubles as possible and ensure no humans reach centcom. I came up with some possible abilities for it, the general spirit of my idea is that the antagonist has to rely on stealth to convert crew members and then later cooperation, with less focus on abilities that are outright lethal.
Below is my proposed antagonist, let me know what you think (WALL OF TEXT):
Body Snatchers Mode:
One crew member is replaced with an alien plant life form whose objective is to colonize as many crewmembers as possible and ensure that only body snatchers reach Centcom. If all the body snatchers are killed the round ends.
Their primary strength is meant to be in numbers – a horde of body snatchers can easily overpower a crew, but by themselves they are vulnerable and rely on stealth and slow assimilation.
Abilities:
Create Seed – Spawns a body snatcher’s pod seed in your hand. This is your primary tool through which you will assimilate your victims, and when you click on a human with it a feeding tube will be force-fed to them, causing slowly over the course of (3-5 min? time undetermined) a seed pod will grow next to the victim attached by a tendril, draining health from them and incubating their body double. Vines will grow over the victim and the pod during this time, rendering both immobile unless they are cut, and covering the victim’s eyes and mouth so they cannot communicate. When the pod is finished, the victim will be drained into a husk, and the player of the victim will emerge from the pod as a second body snatcher, with identical powers as the first. Emerging takes about 20 seconds. (This means that victims cannot be cloned – unless their double is dead) If the victim is a corpse, their assimilation will only work if the player did not go braindead. The seed pod process is meant to be incredibly obvious to anyone who stumbles upon it, it is silent but the man-sized pod attached to a person covered in vines and pink flowers is hard to mistake for anything else. This combined with its slow incubation time means body snatchers should be clever about where they choose to do this, the room will be covered in thin kudzu-like vines as this is occurring, and the vines and pods can be destroyed with fire or cutting implements. If the connection between the feeding tube and the victim is broken, the assimilation stops and the body double in the pod becomes a green Unknown NPC that is weak but hostile, and the player remains at whatever health status they were when it stopped, but unable to speak until the tube is surgically removed from the chest.
Hivemind(LATENT) – This is a latent ability which applies if the body snatcher has assimilated other people. Body snatchers have their own private channel, and do not need to wear a headset to communicate over it. To human observers this will not appear to make a sound, but the alien’s eyes will flash blue every time they say something over the channel.
Alarm – When this ability is activated, the snatcher emits an ear-piercing screech that immediately notifies all other snatchers of the screecher’s location. This will also show scary red messages to people nearby like “John Doe’s eyes bulge out!” or “John Doe’s mouth stretches wide!” Early on the sound could be mistaken for a vampire/changeling scream, but this ability is best used when a horde of aliens are hunting few humans as it will reveal your nature to anyone nearby.
Cold/Space immunity(LATENT) – Like changelings snatchers can survive in space, and do not breathe. They are also vulnerable to fire.
Emotionless(LATENT) – Body snatchers lack emotion (and since making them unable to use certain emotes might be too metagamey) this manifests itself as their speech being unaffected by stuns, drugs, etc. So, if you wish to hide your cold alien nature from the cops under stun, learn to fake stunned stammering!
Spore – The snatcher emits a small spore (no message indication, but there is a small sprite) that passes into the mouth of the victim and after a delay of 60 seconds injects them with a massive dose of morphine. The spore will continue releasing small amounts of morphine for about 3 minutes afterward. This is in the same spirit as the changeling’s sting, but in this case the spore is largely non-lethal and can be recovered from unlike neurotox. Its main function is to serve as a way to temporarily subdue someone discreetly, but be easier to treat and with less reliable unconsciousness for the victim. The delay makes it harder to figure out who did it, but the visibility of the sprite makes it more likely to be spotted if someone is observant.
Vines – spawns a kudzu-like vine with a much slower spread.
Below is my proposed antagonist, let me know what you think (WALL OF TEXT):
Body Snatchers Mode:
One crew member is replaced with an alien plant life form whose objective is to colonize as many crewmembers as possible and ensure that only body snatchers reach Centcom. If all the body snatchers are killed the round ends.
Their primary strength is meant to be in numbers – a horde of body snatchers can easily overpower a crew, but by themselves they are vulnerable and rely on stealth and slow assimilation.
Abilities:
Create Seed – Spawns a body snatcher’s pod seed in your hand. This is your primary tool through which you will assimilate your victims, and when you click on a human with it a feeding tube will be force-fed to them, causing slowly over the course of (3-5 min? time undetermined) a seed pod will grow next to the victim attached by a tendril, draining health from them and incubating their body double. Vines will grow over the victim and the pod during this time, rendering both immobile unless they are cut, and covering the victim’s eyes and mouth so they cannot communicate. When the pod is finished, the victim will be drained into a husk, and the player of the victim will emerge from the pod as a second body snatcher, with identical powers as the first. Emerging takes about 20 seconds. (This means that victims cannot be cloned – unless their double is dead) If the victim is a corpse, their assimilation will only work if the player did not go braindead. The seed pod process is meant to be incredibly obvious to anyone who stumbles upon it, it is silent but the man-sized pod attached to a person covered in vines and pink flowers is hard to mistake for anything else. This combined with its slow incubation time means body snatchers should be clever about where they choose to do this, the room will be covered in thin kudzu-like vines as this is occurring, and the vines and pods can be destroyed with fire or cutting implements. If the connection between the feeding tube and the victim is broken, the assimilation stops and the body double in the pod becomes a green Unknown NPC that is weak but hostile, and the player remains at whatever health status they were when it stopped, but unable to speak until the tube is surgically removed from the chest.
Hivemind(LATENT) – This is a latent ability which applies if the body snatcher has assimilated other people. Body snatchers have their own private channel, and do not need to wear a headset to communicate over it. To human observers this will not appear to make a sound, but the alien’s eyes will flash blue every time they say something over the channel.
Alarm – When this ability is activated, the snatcher emits an ear-piercing screech that immediately notifies all other snatchers of the screecher’s location. This will also show scary red messages to people nearby like “John Doe’s eyes bulge out!” or “John Doe’s mouth stretches wide!” Early on the sound could be mistaken for a vampire/changeling scream, but this ability is best used when a horde of aliens are hunting few humans as it will reveal your nature to anyone nearby.
Cold/Space immunity(LATENT) – Like changelings snatchers can survive in space, and do not breathe. They are also vulnerable to fire.
Emotionless(LATENT) – Body snatchers lack emotion (and since making them unable to use certain emotes might be too metagamey) this manifests itself as their speech being unaffected by stuns, drugs, etc. So, if you wish to hide your cold alien nature from the cops under stun, learn to fake stunned stammering!
Spore – The snatcher emits a small spore (no message indication, but there is a small sprite) that passes into the mouth of the victim and after a delay of 60 seconds injects them with a massive dose of morphine. The spore will continue releasing small amounts of morphine for about 3 minutes afterward. This is in the same spirit as the changeling’s sting, but in this case the spore is largely non-lethal and can be recovered from unlike neurotox. Its main function is to serve as a way to temporarily subdue someone discreetly, but be easier to treat and with less reliable unconsciousness for the victim. The delay makes it harder to figure out who did it, but the visibility of the sprite makes it more likely to be spotted if someone is observant.
Vines – spawns a kudzu-like vine with a much slower spread.