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Ideas of questionable quality
Slamming someone hacking a door into the door in question should shock them through insuls (because you're slamming their head into the wires).
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Shooting someone with a telegun, when they have active magboots, teleports the person but not the legs, which drop to the ground along with the magboots.
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Novelty TTV styled backpacks
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Dying whilst standing (well done for managing it) or spinning, whilst in 0g, causes you to remain in the upright or spinning state when you turn into a corpse (because gravity is off)
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When sending a crisis alert, (not including party line), anyone who responds (ACK!) to that crisis alert within the next thirty seconds gets access to any doors between them and the area that the alert was sent from (similar to how spy pdas show a path to objectives) for five minutes.
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(02-14-2026, 12:53 AM)NOOT Wrote: When sending a crisis alert, (not including party line), anyone who responds (ACK!) to that crisis alert within the next thirty seconds gets access to any doors between them and the area that the alert was sent from (similar to how spy pdas show a path to objectives) for five minutes.

Not that questionable, actually kinda good, but can be overpowered too.
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One standard issue radiation suit in every morgue, for dealing with those hellish radiated body scenarios.
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Mimes should only be able to send emoticons on pda chats
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More items should have special block attacks like the concussive gauntlets. Wrestlers and people with boxing gloves could have a punch with more stamina damage, katana's could target the limb of the arm used to hit their block, and power gloves could arc to the person who hit them plus one random other.
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(02-17-2026, 09:58 AM)ju45he Wrote: More items should have special block attacks like the concussive gauntlets. Wrestlers and people with boxing gloves could have a punch with more stamina damage, katana's could target the limb of the arm used to hit their block, and power gloves could arc to the person who hit them plus one random other.

katana's block should automatically activate when attacked and attempt to knock the attacking weapon out of the aggressor's hands (or cut their hands off) with a higher natural chance than a typical yellowhand
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(02-18-2026, 04:30 PM)RSOD Wrote: katana's block should automatically activate when attacked and attempt to knock the attacking weapon out of the aggressor's hands (or cut their hands off) with a higher natural chance than a typical yellowhand

chance to inflict bleeding on people who disarm/harm against a player who's blocking with a sharp object (knife, shard, etc) would be funny
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You should be able to block attacks from bladed weapons like knives and katanas with certain foods. A successful block slices the food leaving you vulnerable again
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Fingerprints appear on items in a random order. It feels being able to say "yeah well you touched it first because your fingerpints appear on it first" is a bit of a silly meta mechanic.

That and, surely fingerprints udnerneath other fingerprints would be harder to read.
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(02-18-2026, 09:11 PM)Frank_Stein Wrote: You should be able to block attacks from bladed weapons like knives and katanas with certain foods. A successful block slices the food leaving you vulnerable again

fuck yes man, add tons of niche mechanics to fighting like this, this is what games were made for
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Remove name identifiers from all organs and body parts except the head. It feels strange to be able to look at an explosion, right click a random kidney and instantly know whos internal organ it was. Lucking out and finding a brain in gibs should be a mystery as to who gets revived rather than a targetting pick.

This would probably affect spy bounties but in that case you could add some sort of hidden identifier for them?
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