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Kudzu ideaposting thread
#1
Kudzu has a lot of potential at the moment, but it's also in a bit of an odd spot with kudzupeople and all. It came up in the discord recently, so this thread is for collecting ideas, suggestions, and general feedback on the current state and future of kudzu.
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#2
what if we give them PVZ style plantable defences
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#3
id really like if kudzu had more things to do. even as dollar store botanists there's not much they're really doing most of the time if not whacking people for cutting through the kudzu. maybe they could have extra things to build / ways to integrate further into the station and make it harder to remove
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#4
In a case of funny timing, a PR to rework Kudzupeople was just opened. 
https://github.com/goonstation/goonstation/pull/25018

Jelly
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#5
Let people set their kudzuperson abilities to keybinds like every other keybind in the game. I hate not being able to shift+click or something to place kudzu down.

I'm not sure if it's bugged or something but I've never managed to get keybinds to work for kudzuperson abilities. And if it turns out that's for balancing reasons that's just plain stupid but my guess is it's just something they never added.

(Yesterday, 07:04 AM)smallsandman Wrote: what if we give them PVZ style plantable defences

You mean, turn them into a discount blob?

(Yesterday, 08:23 AM)GreenJelly Wrote: In a case of funny timing, a PR to rework Kudzupeople was just opened. 
https://github.com/goonstation/goonstation/pull/25018
Jelly

I didn't hate the idea of kudzupeople being passive and non-antagonist unless aggressed by other players, but I guess turning them into basically zombies is cool too since you never see zombies during normal rounds. 

If you make them antagonists though, as they are now they will probably get relentlessly bullied to death by players because they're incredibly weak to fire and so is the plant they need to stay inside in order to live. And they're really slow.
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