10-05-2025, 09:44 AM
Currently, changeling speed regen, while it can be useful to get you out of some sticky situations, can be easily countered with just setting you on fire and fully disabling your regen, which is the intended counter as lings are weak to fire, but you can also just easily stun the changeling and the regen does not matter.
C
hangeling currently only has one way to cancel/resist stuns, and that is, shambler, and shambler costs 15 dna and feels more like a ultimate move, and a waste to just deal with being stunned. My suggestion is, since speed regen costs a whopping 10 dna, only 5 less than shambler, it should remove your stuns, or at the very least give you a certain amount of stun resistance while it's active, like 80% like having meth + crank in your system or something, and of course, if you are set on fire, that stun resistance is gone, adding a more interesting part of using fire to counter the changeling. Getting fire is rather easy, just a lighter would do the trick, so I don't see this as over powered in anwyay, and adds more depth to the antagonist with little to no escape abilities (basically just shambler and headspider, both very "final" moves).
I am curious what is the community's thought on this, if it's really necessary, and if anyone would be willing to PR this as I do not know how to code.
C
hangeling currently only has one way to cancel/resist stuns, and that is, shambler, and shambler costs 15 dna and feels more like a ultimate move, and a waste to just deal with being stunned. My suggestion is, since speed regen costs a whopping 10 dna, only 5 less than shambler, it should remove your stuns, or at the very least give you a certain amount of stun resistance while it's active, like 80% like having meth + crank in your system or something, and of course, if you are set on fire, that stun resistance is gone, adding a more interesting part of using fire to counter the changeling. Getting fire is rather easy, just a lighter would do the trick, so I don't see this as over powered in anwyay, and adds more depth to the antagonist with little to no escape abilities (basically just shambler and headspider, both very "final" moves).
I am curious what is the community's thought on this, if it's really necessary, and if anyone would be willing to PR this as I do not know how to code.