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make shield barrier use small battery
#1
shiled barrier kinda too powerful since it able to reflect anything without any downside add % battery to limit time they use might be reasonable ?
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#2
I don't know, the energy shields are incredibly frail to mellee attacks to offset that, I don't really see a reason to nerf them. 

Would just be an inconvenience for sec, I feel like the shields are in a relatively good spot, compared to other sec gear.
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#3
Shields make actually talking during a fight possible, they also rely on the opponent making a mistake. I do agree they are definetly one of the strongest security tools.
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#4
I feel like barriers are in a good place as is, they take up 1 hand so that limits most of security's suppressive ranged options, leaving them with a taser or wave gun only if they plan to duel wield barrier and gun, and generally you won't have enough time to take out both your baton and barrier if your in a rush. Keeping that in mind it's like the waveguns and tasers secondary tool, allowing you to take a MASSIVE 9 damage less and being alot harder to take down in general. But as I've stated earlier, most guns that pair with it takes 2 hands, making you have to be really skilled at aiming to use the taser/wave. I downplay the baton pairing with it because the barrier feels more like it's meant to be for ranged blocking then close blocking. That's my opinion however because it has good close blocking aswell (disarm deflect and the aforementioned 9 damage reduction without active blocking).

TLDR: I feel like the barrier is in a good place because it can't pair with security suppressive guns and relies on the accuracy and skill of the officer who pairs with it, allowing you to become more of a defensive bodyguard like officer.
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#5
Shields IRONICALLY are only good vs ranged when they release their energy barrier. But other wise they don't do much.

They don't block melee that much better then any other shieldlike object. Their melee is PAHETIC, even a riot shield can do more damage or just holding a folded chair.
And they can turn off when overly pressured.

So no.. they don't need a nerf. You can easily robust someone with a shield if you know how to melee. It just wins on medium range.. but only long range and melee range it loses while that extra hand slot could have held anything else.
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#6
shields are THE safety standard of security and anyone willing to put up with dangerous people, making it limited just means evildoers can stall out any secoff and have them lose their arguably biggest source of protection. they're fine as is.
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#7
The only thing about shields I don't like is you can't toss em to bonk people Captain America style
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#8
(Yesterday, 01:29 PM)Frank_Stein Wrote: The only thing about shields I don't like is you can't toss em to bonk people Captain America style

may be i can try suggest it in new idea thank by the way
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