Usual character name: Inhales-Hot-Coffee / C.O.F.F.E.E
BYOND username: BioFrequency
Discord username BioFrequency
Recommended by (if applicable): NA
Goon servers you play: 3 and 4
=======================
Reason for application:
I have experienced being in a leadership position on multiple occasions due to any myriad of circumstances developing thru a shift. This leadership can be towards investigating a case, combating an emergency, conducting team building exercises, or just enjoying the roleplay opportunities that organically appeared.
I am applying for the role of Head of Security as I believe I can hold myself to the higher standard of conducted expected of the role. In doing so - I intend to provide an enjoyable experience both to the security team I would lead and the Goon Station servers denizens.
A effective Head of Security can be the driving force that steers Security towards creating an enjoyable and fun role play environment for everyone. If you walk away from a round with Security, crew, and antags all saying that had a good time - you know you did your job right.
You get that kind of success if you carry yourself with confidence, experience, humility, and treat people with respect. Know when to get involved, know when you need to approach with a gentle or firm touch, know when its better for the story telling of the situation for you to succeed or to let the baddie get away.
============================
Security experience (300 word minimum):
I started playing SS13 around mid 2024 (May or June). It was a few months before I first played security – or any command position for that matter. I was not willing to take on roles with serious responsibilities until I was confident I could handle them
My first time in security was after I had experience in every other department. My early days as a security assistant was largely me learning from other members of the team and keeping SecMate records detailed and updated. Learning how you conduct yourself and how you respond to crimes.
The frequency I played in these early days was sparse. Out of ANY department Security is without a doubt the most hectic. I learned early on that if you’re not able to keep up - or are playing in the wrong mindset. You WILL have a bad time, and you might even give other people a bad time too. You need the wisdom to graciously excuse yourself from the round if you fear you're playing security or any role in an unwelcomed mindset.
So I only played security when I was in a state of mind where I knew I would enjoy it and could being something of value.
As my experience has increased over the year. And my relationship with playing and enjoying SS13 has improved - I have been playing security more often. And taking on more responsibility while playing Security. It has become much easier for me to handle the difficulty of the role.
Present day I consider myself to be a skilled security officer. One that the department, the station, and round antagonists can rely on to be present and keep things engaging. I do my damnedest to provide clear and regular communication. If somethings happens? I loop the department in over the radio and in detail. Collecting evidence, stopping to chat with people at the bar, lending myself to anyone that has something to say or do. If a voice of leadership is needed: I speak up with my view and plans. Or if someone is already leading -I follow and support them so their vision and goals becomes a reality.
Teaching players is also always a whole lotta fun. Not just in security either but in any department. I can't resist being the rock that someone unsure of inexperienced can rely on to answer their questions and back them up when they are ready to spring out on their own.
When dealing with antagonists I make an effort to ensure my interactions with them are believable – role playing as ignorant to their evil ways until the evidence is too obvious or dangerous to ignore. Sure, I as a person KNOW that the sound I hear is an Archfiend draining an APC. But my character doesn't know that, and doesn't need to know until its relevant to the story telling in that shift. I don't want round antagonists to feel like i'm stalking them minute one or that my eventual suspicions of them where not developed organically. I DO want the antagonist to feel like I will be an eventual obstacle to their ability to harm the crew. Or an encroaching threat once the damage is done extract justice on them.
Normal disputes between crew members are resolved in a amicable and professional fashion. Most of the time you can defuse these issues by simply being the voice of reason. And trying to keep the peace. Its rare for situations like this to require brig time. Less is more.
While instances of excessive griefing or self antaging are reported to the proper authorities (the admins.) My role in security is to be security. Not fight someone out of character on how they should play.
When I put on the red jumpsuit and badge - it is to role play. To act out the interactions and to be part of a story. I stated this about Heads of Security in general - but it bears repeating: I know I did my job right when everyone walks away from the round with a smile. Even the folks you executed, tazed, or dunked head first into a toilet.
I’m confident I can represent the best of what players have to offer for Goon Station. Be that inside or outside of security. Anyone that feels the same OR differently are encouraged to share their feedback so I can improve.
=================================
Answer two or more of the following:
What advice would you give to other sec players?
Communicate over the radio constantly. I think the one thing I see both new and old security members do that I prefer not to see is when they don’t communicate over the radio.
Its frustrating when there is a new case, a development on a case, or a conclusion to a case that I or other members are entirely unaware of because it wasn’t shared with the department over the radio. Creating a situation where the officers personally present at the development are up to date - while everyone not ‘in the know’ might be lost on what the departments current goals are or why someone was just marked for arrest.
This isn't just bothersome to members of security either. The crew (antag or not) likely don't appreciate being questioned or detain on inquires that have already been answered or crimes that have already been processed. So make sure every member of your team is 'in the know.' Even if it takes extra time to do it.
What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)
Recently I have been conducting “team building exercises” on shifts when things are slow for security. On a slow round of Donut 2, and with approval from the Captain. We requisitioned the Research department to make our team some dummy Canister Bombs – so that would could run bomb defusing drills.
The stars aligned on this particular drill. First, the scientist that made the canisters bombs made real bombs. The pressure and explosive power in them made them right about the same power of a TTV. I was aware of the dangers the canisters bombs presented but mostly pretended I didn’t (as Officer Inhales is NOT Scientist Inhales. So there is no reason for me to be some kind of expert on the matter in character)
Second, it turned out the Detective was actually a traitor. So they were VERY inclined for us to both conduct and fail this drill. Once we received the bombs – cases started appearing and problems started escalating – so we had to lock them up. Only returning to them after the escape shuttle was well on its way.
The Detective did an immaculate job of role playing a 'slow. nervous, and inexperienced' bomb defusal scene – only for the timer to run out and a big hole to be put in the station. Giving me a healthy and hearty laugh. I laughed even harder once I found out the canisters being real bombs was entirely by accident. You can't pay the kind of luck that makes such intrigue happen. Which is why I still find SS13 so magical even after a whole year of playing.
Describe any differences in your playstyle when part of a full security team and when being the only security officer.
When you’re alone – you gotta make the calls. You decide what cases to pursue. What punishments to levy out. And that’s not always a easy. Less so when you have multiple antagonists and crew members trying to get your time or attention.
In a team you have the benefit numbers. In a team you can reach a consensus on decisions. You don’t have that luxury when alone. So you need to be confident – and make decisions a fair and experienced security officer would. You also want the crew to be confident in you. It doesn't feel good when your pleas to security seem like they are falling on deaf ears. So as security. Be in part of a team or alone - be there for the crew.
If you're too busy to help medical with the guy who stole some medkits because you're trying to stop the vampire clown from eating a Janitor. Let them know that, they will understand and appreciate that they are heard.
=================================
Answer one or more of the following fun questions (because it's important for the HoS to be fun):
What's a security gimmick that you've ran or wanted to run?
Canister Bomb Defusing Exercises
I shared this in the security story above. But I’m a fan of this gimmick in particular as it develops intrigue in a round that might otherwise be sluggish or uneventful. And it gives a cool opportunity for an antagonist to get a bomb off on station with a lot of organic role play behind it.
Foam Team 6
Gearing up the security team with Clown Sabers and foam dart weaponry to conduct fake raids on departments. Intended to get a quick laugh out of the security team and the supposed targets. No one expects SWAT to role up to your workplace, break the door down, then hit you with a rubber chicken
Tickets Please
There is a prize waiting for the security member who writes the most tickets. The catch? Your tickets can’t be attributed to any living person. So have fun finding creative ways to file official complaints about things that don't actually matter at all. Ticket that vending machine you crash into at the Genetics booth. Ticket that Cyborg Charging Station for exploding. Ticket that gun for being used to kill the clown.
Security House Flipper
The remodeling and redecorating of the security department to a theme. There are a lot of fun decorating options in SS13 and it would be great to see what results the team can reach when they have down time. It always feels great when a little elbow grease brings the beauty out of a room - and I see no reason security can't reap the same experience. And then get extra mad when an Scientist eventually bombs the place.
==============================
Previous bans (while this will not affect your application lying about it will):
None - I have been messaged on occasion for problematic instances or situations. And have taken each of those lessons to heart.
BYOND username: BioFrequency
Discord username BioFrequency
Recommended by (if applicable): NA
Goon servers you play: 3 and 4
=======================
Reason for application:
I have experienced being in a leadership position on multiple occasions due to any myriad of circumstances developing thru a shift. This leadership can be towards investigating a case, combating an emergency, conducting team building exercises, or just enjoying the roleplay opportunities that organically appeared.
I am applying for the role of Head of Security as I believe I can hold myself to the higher standard of conducted expected of the role. In doing so - I intend to provide an enjoyable experience both to the security team I would lead and the Goon Station servers denizens.
A effective Head of Security can be the driving force that steers Security towards creating an enjoyable and fun role play environment for everyone. If you walk away from a round with Security, crew, and antags all saying that had a good time - you know you did your job right.
You get that kind of success if you carry yourself with confidence, experience, humility, and treat people with respect. Know when to get involved, know when you need to approach with a gentle or firm touch, know when its better for the story telling of the situation for you to succeed or to let the baddie get away.
============================
Security experience (300 word minimum):
I started playing SS13 around mid 2024 (May or June). It was a few months before I first played security – or any command position for that matter. I was not willing to take on roles with serious responsibilities until I was confident I could handle them
My first time in security was after I had experience in every other department. My early days as a security assistant was largely me learning from other members of the team and keeping SecMate records detailed and updated. Learning how you conduct yourself and how you respond to crimes.
The frequency I played in these early days was sparse. Out of ANY department Security is without a doubt the most hectic. I learned early on that if you’re not able to keep up - or are playing in the wrong mindset. You WILL have a bad time, and you might even give other people a bad time too. You need the wisdom to graciously excuse yourself from the round if you fear you're playing security or any role in an unwelcomed mindset.
So I only played security when I was in a state of mind where I knew I would enjoy it and could being something of value.
As my experience has increased over the year. And my relationship with playing and enjoying SS13 has improved - I have been playing security more often. And taking on more responsibility while playing Security. It has become much easier for me to handle the difficulty of the role.
Present day I consider myself to be a skilled security officer. One that the department, the station, and round antagonists can rely on to be present and keep things engaging. I do my damnedest to provide clear and regular communication. If somethings happens? I loop the department in over the radio and in detail. Collecting evidence, stopping to chat with people at the bar, lending myself to anyone that has something to say or do. If a voice of leadership is needed: I speak up with my view and plans. Or if someone is already leading -I follow and support them so their vision and goals becomes a reality.
Teaching players is also always a whole lotta fun. Not just in security either but in any department. I can't resist being the rock that someone unsure of inexperienced can rely on to answer their questions and back them up when they are ready to spring out on their own.
When dealing with antagonists I make an effort to ensure my interactions with them are believable – role playing as ignorant to their evil ways until the evidence is too obvious or dangerous to ignore. Sure, I as a person KNOW that the sound I hear is an Archfiend draining an APC. But my character doesn't know that, and doesn't need to know until its relevant to the story telling in that shift. I don't want round antagonists to feel like i'm stalking them minute one or that my eventual suspicions of them where not developed organically. I DO want the antagonist to feel like I will be an eventual obstacle to their ability to harm the crew. Or an encroaching threat once the damage is done extract justice on them.
Normal disputes between crew members are resolved in a amicable and professional fashion. Most of the time you can defuse these issues by simply being the voice of reason. And trying to keep the peace. Its rare for situations like this to require brig time. Less is more.
While instances of excessive griefing or self antaging are reported to the proper authorities (the admins.) My role in security is to be security. Not fight someone out of character on how they should play.
When I put on the red jumpsuit and badge - it is to role play. To act out the interactions and to be part of a story. I stated this about Heads of Security in general - but it bears repeating: I know I did my job right when everyone walks away from the round with a smile. Even the folks you executed, tazed, or dunked head first into a toilet.
I’m confident I can represent the best of what players have to offer for Goon Station. Be that inside or outside of security. Anyone that feels the same OR differently are encouraged to share their feedback so I can improve.
=================================
Answer two or more of the following:
What advice would you give to other sec players?
Communicate over the radio constantly. I think the one thing I see both new and old security members do that I prefer not to see is when they don’t communicate over the radio.
Its frustrating when there is a new case, a development on a case, or a conclusion to a case that I or other members are entirely unaware of because it wasn’t shared with the department over the radio. Creating a situation where the officers personally present at the development are up to date - while everyone not ‘in the know’ might be lost on what the departments current goals are or why someone was just marked for arrest.
This isn't just bothersome to members of security either. The crew (antag or not) likely don't appreciate being questioned or detain on inquires that have already been answered or crimes that have already been processed. So make sure every member of your team is 'in the know.' Even if it takes extra time to do it.
What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)
Recently I have been conducting “team building exercises” on shifts when things are slow for security. On a slow round of Donut 2, and with approval from the Captain. We requisitioned the Research department to make our team some dummy Canister Bombs – so that would could run bomb defusing drills.
The stars aligned on this particular drill. First, the scientist that made the canisters bombs made real bombs. The pressure and explosive power in them made them right about the same power of a TTV. I was aware of the dangers the canisters bombs presented but mostly pretended I didn’t (as Officer Inhales is NOT Scientist Inhales. So there is no reason for me to be some kind of expert on the matter in character)
Second, it turned out the Detective was actually a traitor. So they were VERY inclined for us to both conduct and fail this drill. Once we received the bombs – cases started appearing and problems started escalating – so we had to lock them up. Only returning to them after the escape shuttle was well on its way.
The Detective did an immaculate job of role playing a 'slow. nervous, and inexperienced' bomb defusal scene – only for the timer to run out and a big hole to be put in the station. Giving me a healthy and hearty laugh. I laughed even harder once I found out the canisters being real bombs was entirely by accident. You can't pay the kind of luck that makes such intrigue happen. Which is why I still find SS13 so magical even after a whole year of playing.
Describe any differences in your playstyle when part of a full security team and when being the only security officer.
When you’re alone – you gotta make the calls. You decide what cases to pursue. What punishments to levy out. And that’s not always a easy. Less so when you have multiple antagonists and crew members trying to get your time or attention.
In a team you have the benefit numbers. In a team you can reach a consensus on decisions. You don’t have that luxury when alone. So you need to be confident – and make decisions a fair and experienced security officer would. You also want the crew to be confident in you. It doesn't feel good when your pleas to security seem like they are falling on deaf ears. So as security. Be in part of a team or alone - be there for the crew.
If you're too busy to help medical with the guy who stole some medkits because you're trying to stop the vampire clown from eating a Janitor. Let them know that, they will understand and appreciate that they are heard.
=================================
Answer one or more of the following fun questions (because it's important for the HoS to be fun):
What's a security gimmick that you've ran or wanted to run?
Canister Bomb Defusing Exercises
I shared this in the security story above. But I’m a fan of this gimmick in particular as it develops intrigue in a round that might otherwise be sluggish or uneventful. And it gives a cool opportunity for an antagonist to get a bomb off on station with a lot of organic role play behind it.
Foam Team 6
Gearing up the security team with Clown Sabers and foam dart weaponry to conduct fake raids on departments. Intended to get a quick laugh out of the security team and the supposed targets. No one expects SWAT to role up to your workplace, break the door down, then hit you with a rubber chicken
Tickets Please
There is a prize waiting for the security member who writes the most tickets. The catch? Your tickets can’t be attributed to any living person. So have fun finding creative ways to file official complaints about things that don't actually matter at all. Ticket that vending machine you crash into at the Genetics booth. Ticket that Cyborg Charging Station for exploding. Ticket that gun for being used to kill the clown.
Security House Flipper
The remodeling and redecorating of the security department to a theme. There are a lot of fun decorating options in SS13 and it would be great to see what results the team can reach when they have down time. It always feels great when a little elbow grease brings the beauty out of a room - and I see no reason security can't reap the same experience. And then get extra mad when an Scientist eventually bombs the place.
==============================
Previous bans (while this will not affect your application lying about it will):
None - I have been messaged on occasion for problematic instances or situations. And have taken each of those lessons to heart.