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BYOND Username: Vulwin Gilran
Character Name: Sandy Desmond
Probably a fairly controversial idea but ill say why i think it would be good for the enzymatic reclaimer to only accept human bodies (dead or alive) when emagged:
1. would cause medical to engage with other departments to find a method of disposing bodies such as giving them to the chaplain to cremate or even giving them to the chef. Or even just SPACING them, but its still something which can be found.
2. a build up of corpses in the morgue is good for some antagonists like wraiths, changelings, and vampires. Which makes it a good place to raid.
3. makes the morgue a place that is actually frequently used, since you WILL be storing corpses there.
4. also means less easy biomatter recycling, meaning medical may run out of genetics monkeys if they rely on them for biomass, which could prompt them to reach out to other departments to source biomass (botany, chem, cargo).
5. Might actually make SR more viable over cloning, as the inability to grind corpses would cause there to be less easy biomass (as mentioned in 4) meaning cloning takes longer to refuel and is more resource intensive
I am interested in hearing thoughts on this
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BYOND Username: The Panna
Character Name: Lou/Moxie Good
I am all for this. It would increase department interaction, the morgue would be used more often and it gives corpse eaters more fuel.
One issue I can see is that the reclaimer is a pseudo-stripper, by that I mean that it can be really tedious stripping your old body of your equipment and reclaimer makes that process infinitely quicker and simpler.
I don’t know if not being able to get your items back quickly is bad or good. It’s just something that will become “a thing” if the reclaimer is changed like this.
PS: I also love that this will make more of a mess in medbay if people don’t pay enough attention to the pile up of bodies.
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BYOND Username: Lord_Earthfire
Character Name: Heron Asimov
08-01-2025, 11:01 AM
(This post was last modified: 08-01-2025, 11:01 AM by Lord_earthfire.)
This is interesting. It means if you want to feed the cloner with bodies, you have to do surgery on them to remove their organs. What if we go with that and say that bodies are simply to bulky and need to have their arms and legs removed to be fed into the cloner? Let the chef medical trainee do some practice on a body to shove the pieces in the cloner.
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BYOND Username: Aft2001
Honestly? I'm down to see this added as an experimental change. You can strip people faster when they're dead anyways. It'd be overall a negative for QoL but I hate mulching corpses anyways, especially ones that can't be cloned.
As an alternative, make mulching bodies require MDir access or something to toggle the feature on/off.
(Also, you can easily farm biomass by drawing blood from a monkey - especially if you load it with genes/filgrastim/saline/iron - and just pour it directly into the cloner pod directly)
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BYOND Username: Solenoid
Character Name: Holly Helpful & others
Personally I'd prefer if things stayed as they were now, or if there was just a small change to how much biomass a body gives. I feel like the change as proposed now might just encourage cheesing(like the blood method) to refill biomass which doesn't really improve gameplay and will lead to a buildup of corpses in the morgue or stinky cloning bays because the jobs that would take the bodies are not around or wanting to. Some people might say that a more full morgue makes for more interesting gameplay, but I would prefer that the space in the morgue is saved for medical cadavers, unrevivable players, or victims of crimes which still need to be forensically investigated given that it usually has limited space and even less space for additional morgue slabs to be added
Making it so a body isn't enough biomass to clone someone(think 60-80% of the biomass instead) unless you put in extra work to get all their organs and limbs and stuff separated could be a better idea which allows the reclaimer to still be used to clean up bodies without acting as a practically infinite biomass source and encourages medical doctors to teach trainees about surgery.
I don't like the idea of interesting stuff being "QoL"-ed out of the game, but I also think that just making stuff more difficult for what seems like the sake of making things more difficult right after a big cloning rework already designed to make stuff more difficult is... I dunno, unnecessary for right now. I want to say that a lot of interdepartmental things are initially good-faith ideas, and I think this change also has good reasoning behind it, but I have also failed to regularly see the level of cooperation necessary to make this change work in an average round, especially on highpop RP. You will have rounds where you order embalming fluid from Science and have it unfulfilled 15-20 minutes after asking for it until you go over and discover that John McChemist has been SSD staring into the ChemMaster this whole time, you will have rounds where nobody in Botany processes your requests for synthmeat until a mass casualty event and be left hanging, you will have rounds where stuff just goes wrong, in general. And that's part of the game! But it's also a major issue when you hinge one department's success or ability to function so strongly on another's. I feel like Medical Doctor is already one of the most stressful jobs for me, and the ones with some of the least actual free time considering how many people get hurt at basically any time, and I don't think that this change will help with this issue for me.
It seems like most of the other respondents are on board with this idea, but I just wanted to share my take too. Sometimes more interdepartmental gameplay doesn't actually lead to more.. interesting gameplay, and can just lead to frustrating moments when the people you depend on to keep things moving fall through. Just something to think on, in my opinion.
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BYOND Username: meaow589
Character Name: Tanuki Singuloose
allow reclaim use only organ first would be nice so that mean player need to surgery remove organ from body.
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08-01-2025, 03:25 PM
(This post was last modified: 08-01-2025, 03:32 PM by Frank_Stein.)
(08-01-2025, 11:01 AM)Lord_earthfire Wrote: This is interesting. It means if you want to feed the cloner with bodies, you have to do surgery on them to remove their organs. What if we go with that and say that bodies are simply to bulky and need to have their arms and legs removed to be fed into the cloner? Let the chef medical trainee do some practice on a body to shove the pieces in the cloner.
It's so grisly it's kinda funny. Just cutting up the bodies and shoving the bits in like a woodchipper
(08-01-2025, 02:10 AM)The Panna Wrote: One issue I can see is that the reclaimer is a pseudo-stripper, by that I mean that it can be really tedious stripping your old body of your equipment and reclaimer makes that process infinitely quicker and simpler.
I'd say maybe the cremator could serve this purpose, like it burns the body up and leaves the items intact, but it's important that whatever fast strips should be near the cloner.
Uh, maybe the morgue trays could do this? Pop a body in, hit a button, and person and their items get separated and loaded into a labeled body bag.
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BYOND Username: BadShot
Character Name: Lydia Aivoras
I wouldn't mind this, would give viscerite its actual original use back, since it can be used as biomass for the cloner.
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BYOND Username: Agent_reburG69
Character Name: Hans Haus
Honestly, as a Doctor main, I completely welcome this, definitely worth a test merge.
I know I know, this might be too much again, but what if certain biomass sources impact the cloner performance?
Used too much Vicerite? Now a crewmate will pop out as a Martian.
Synthflesh? Plant Person.
Sushi (fish meat) Aquatic Gene.
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BYOND Username: Lord_Earthfire
Character Name: Heron Asimov
(08-01-2025, 12:45 PM)Solenoid Wrote: Personally I'd prefer if things stayed as they were now, or if there was just a small change to how much biomass a body gives. I feel like the change as proposed now might just encourage cheesing(like the blood method) to refill biomass which doesn't really improve gameplay and will lead to a buildup of corpses in the morgue or stinky cloning bays because the jobs that would take the bodies are not around or wanting to. Some people might say that a more full morgue makes for more interesting gameplay, but I would prefer that the space in the morgue is saved for medical cadavers, unrevivable players, or victims of crimes which still need to be forensically investigated given that it usually has limited space and even less space for additional morgue slabs to be added
You forget that it also moves the bodies to different depsrtments. The chef could always need bodies, and maybe finally the chaplain could do a funeral for once.
The reclaimer means that bodies will always end up in cloning and most other alternatives won't be used.
But i agree that the cheese sorrounding cloning need to be cleaned up.
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BYOND Username: Gomp
This it probably the best suggestion I have seen here in a while, just by not allowing one simple thing you open up so many more possibilities of interacting with dead bodies and you stop those foolish people from just reclaiming everything in the morgue. I would fully support this if it was added. The only issue I can see with it is that some small morgues might fill up a little too fast, but if you make reclaiming "chopped up" bodies a possibility then this shouldn't be an issue and as a bonus the robotics team finally has something to do for most of the round.
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BYOND Username: Emrsnn
Character Name: Elric Coil
Never thought about this in-specific before, but I've wondered for a while why we even have a crematorium for any reason beyond it being a needlessly large ling disposal room.
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BYOND Username: Kotlol
Character Name: Selena James
I got a few suggestions to add to this:
1: A chemical that can be used to "dissolve bodies" into just organs and bones. So there is still a "fast way" to get rid of bodies but it requires some chem work.
Maybe some sort of acid can be repurposed for it?
2: If a corpse is rotten it gets accepted but it will only produce 10% of the biomass insted as a penalty. (We do not want stinky corpses to pile up).
3: Alternative ways to fill the bio mass counter without organ harvesting. Like.. a bio mass liquid you can order from cargo? Visercite juice? Eitherway something to tank up the cloner in emergencies. (like after it got bombed... we do not want time to redeploy to quadropple. So give an easy way out but make it pricey.)
4: Give corpses an alternative use for the chaplain. Like a funeral, cremation and such. Infact make it another mechanic where they have a dieing wish of their corpse being ejected in a coffin or cremated. And if organ donation is allowed or not?? Maybe?? Eitherway... have a reason for the chaplain to be a nuisance for medbay like: "We need to respect the last wishes" and they get something like improved healing?
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BYOND Username: Rsod
Character Name: Red Jamiroquai
i like the idea of chopping apart and tearing up dead crewmembers for the reclaimer, means there's some more work going into it, and opens a spot for a dedicated surgeon that just takes apart bodies after they've been stripped
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BYOND Username: Vulwin Gilran
Character Name: Sandy Desmond
This is also something I have had on my mind for a VERY long time, the itch just finally got the better of me and I put something up about it, I would definitely want a bit of a "grace period" before anymore cloning changes.
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